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How many indirect bounces? 0, 1, 2... 1000?
70,637 views • 2 years ago •via X (Twitter)
10 Comments

Dino Muhić2 years ago
Looking forward to refractions! Glass and SSS.

Max Liani2 years ago
SSS is hard to do well and fast. I presented about some of the issues at GTC a few years ago. One day…

Payton2 years ago
Why is it still fast… especially with your high spp?? and so clean

XAQQTIN 3D2 years ago
you know, i'm just thankful you're one of the few guys just showing awesome Raytracing-focused tech instead of hopping onto the Ai bandwagon as of late. Keep it up man.

Joshua Wilde2 years ago
woah!

Yining Karl Li2 years ago
Ah, the good ol' mirror wall, I'm assuming?

Max Liani2 years ago
Hehe, yes. It never gets old. Yet, even some production renderers cap the max ray depth at something like 128.

Viktor Fejes2 years ago
This is witchcraft.

Max Liani2 years ago
This is fun :)

Nik Nenov2 years ago
I want to play with it so bad, amazing
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