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How many indirect bounces? 0, 1, 2... 1000?

70,637 views • 2 years ago •via X (Twitter)

10 Comments

Dino Muhić's profile picture
Dino Muhić2 years ago

Looking forward to refractions! Glass and SSS.

Max Liani's profile picture
Max Liani2 years ago

SSS is hard to do well and fast. I presented about some of the issues at GTC a few years ago. One day…

Payton's profile picture
Payton2 years ago

Why is it still fast… especially with your high spp?? and so clean

XAQQTIN 3D's profile picture
XAQQTIN 3D2 years ago

you know, i'm just thankful you're one of the few guys just showing awesome Raytracing-focused tech instead of hopping onto the Ai bandwagon as of late. Keep it up man.

Joshua Wilde's profile picture
Joshua Wilde2 years ago

woah!

Yining Karl Li's profile picture
Yining Karl Li2 years ago

Ah, the good ol' mirror wall, I'm assuming?

Max Liani's profile picture
Max Liani2 years ago

Hehe, yes. It never gets old. Yet, even some production renderers cap the max ray depth at something like 128.

Viktor Fejes's profile picture
Viktor Fejes2 years ago

This is witchcraft.

Max Liani's profile picture
Max Liani2 years ago

This is fun :)

Nik Nenov's profile picture
Nik Nenov2 years ago

I want to play with it so bad, amazing

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