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How many indirect bounces? 0, 1, 2... 1000?

70,637 次观看 • 2 年前 •via X (Twitter)

10 条评论

Dino Muhić 的头像
Dino Muhić2 年前

Looking forward to refractions! Glass and SSS.

Max Liani 的头像
Max Liani2 年前

SSS is hard to do well and fast. I presented about some of the issues at GTC a few years ago. One day…

Payton 的头像
Payton2 年前

Why is it still fast… especially with your high spp?? and so clean

XAQQTIN 3D 的头像
XAQQTIN 3D2 年前

you know, i'm just thankful you're one of the few guys just showing awesome Raytracing-focused tech instead of hopping onto the Ai bandwagon as of late. Keep it up man.

Joshua Wilde 的头像
Joshua Wilde2 年前

woah!

Yining Karl Li 的头像
Yining Karl Li2 年前

Ah, the good ol' mirror wall, I'm assuming?

Max Liani 的头像
Max Liani2 年前

Hehe, yes. It never gets old. Yet, even some production renderers cap the max ray depth at something like 128.

Viktor Fejes 的头像
Viktor Fejes2 年前

This is witchcraft.

Max Liani 的头像
Max Liani2 年前

This is fun :)

Nik Nenov 的头像
Nik Nenov2 年前

I want to play with it so bad, amazing

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