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How many indirect bounces? 0, 1, 2... 1000?
10 条评论

Dino Muhić2 年前
Looking forward to refractions! Glass and SSS.

Max Liani2 年前
SSS is hard to do well and fast. I presented about some of the issues at GTC a few years ago. One day…

Payton2 年前
Why is it still fast… especially with your high spp?? and so clean

XAQQTIN 3D2 年前
you know, i'm just thankful you're one of the few guys just showing awesome Raytracing-focused tech instead of hopping onto the Ai bandwagon as of late. Keep it up man.

Joshua Wilde2 年前
woah!

Yining Karl Li2 年前
Ah, the good ol' mirror wall, I'm assuming?

Max Liani2 年前
Hehe, yes. It never gets old. Yet, even some production renderers cap the max ray depth at something like 128.

Viktor Fejes2 年前
This is witchcraft.

Max Liani2 年前
This is fun :)

Nik Nenov2 年前
I want to play with it so bad, amazing
