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How many points can you score sissy #caption #captions #sissycaption #sissycaptions #femboy #feminization #humiliation #beta #sissyslut #taboo #anal #blowjob #facefuck #throated

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MoRARA MoRaRa

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Kevin Devaney Jr.

191,807 görüntüleme • 6 ay önce

Review: The Blood of Dawnwalker is a fantastic action RPG with a dense, reactive open world that rewards your choices like few other games do. The Witcher 3 DNA is clear. But it also learns some key lessons and distinguishes itself in many ways as you progress through the game. Story & World: The first 20 minutes immediately establish the stakes. Coen has exactly 30 days and 30 nights to rescue his family from Brencis. Following the prologue, it drops you straight into a dark fantasy world, and from then on, every decision is yours to make. The world of Vale Sangora is filled with religious themes that have been corrupted by Brencis and his loyalists. Villagers are required to give blood sacrifices at the weekly Mass and the priests speak of Brencis like a gift from the gods. The massive (and stunning) cathedral in Svartrau is filled with portraits and stained glass windows that depict hellish scenes instead of holy ones. All of this perfectly sets the tone, and adds a ton of aura and mystique to the world. Time System: The time system is brilliant. Each day and night is broken into 8 time segments. Minor quests and activities cost 1 time segment, while major side quests can cost 3 or more. This actively forces you to decide which activities are worth prioritizing. That also goes for the skill tree. Not only does learning a new skill require skill points, but many of them require you to find a manual first. These can be earned in various ways from quests, to combat and treasure, and buying them from shops. But learning new skills often requires you to invest time as well. Once again, this forces you to decide which skills are actually worth focusing on. Upgrading 3 or 4 skills can wipe out half your night. It may sound punishing, but I actually think it's balanced well. I took down Brencis's three captains (Ambrus, Xanthe, and Bakir), cleared several major faction quests, and unlocked plenty of new skills, and still had 14 days leftover for open world exploration and clearing even more side quests. Gameplay: Gameplay completely changes based on the time of day. At night, Vampire form unlocks entirely new traversal options like the Shadowstep and Clawride to navigate rooftops. During the day, Coen can visit shops and interact with NPCs roaming the streets. This adds a lot of depth and variety to the world, and requires different approaches based on the time of day. Combat: Combat was actually better than I expected. The directional combat forces you to not only learn enemy attack patterns, but also react to the direction. It feels MUCH better in practice than it does from watching gameplay. There's also an ability wheel, that you can assign to shortcuts on the D-Pad (more on that later). All of this results in a combat system that was surprisingly engaging, and I would argue is actually better than W3's combat. Human form can be a lot more punishing due to your limited healing. In human form, food is significantly nerfed when you're in combat. Outside of a combat, a single apple will fully heal you over the course of 50 seconds. But this effect is severely limited during combat. The best way to heal mid-combat is by crafting healing potions from the Crafting menu. These potions require several resources though, which can be a lot harder to come by compared to random food items. This is a BIG lesson I think they learned from The Witcher 3. In Witcher 3, you could pretty much spam food items and heal infinitely by pressing a single button. In Dawnwalker, healing items are harder to come by, so you really have to make that one health bar count. Vampire form is a lot more forgiving though, and is overall stronger (as Coen himself admits). You can drain enemy health mid-combat, and there are simply more healing options overall. The trade-off for this is that drinking blood increases your Corruption meter. Your claws also deal more damage, and are snappier overall. Skill Tree: The skill tree is split into three major categories - Witchcraft, Swordmastery, and Vampirism. I focused mainly on Swordmastery and Vampirism. Witchcraft is only available in human form, and requires a lot more investment early on. Witchcraft abilities also come with the trade-off of sacrificing your health every time you use an ability. This can be mitigated with enough skill point and time investment, but I found the other two to be better for the early to mid game, especially since health comes at a premium in human form. Swordmastery abilities can be used either day or night and have a good variety of skills. Vampire skills can only be used at night, and focus on draining enemy health, and dealing bleed damage over time. Story: The story is actually quite good. Technically there's only one main quest - kill Brencis. Everything else is completely optional. But going straight to Brencis will result in you facing him severely underleveled and ill-equipped for the challenge. IMO there's a priority list of what quests you should focus on. Your first priority should be taking out the three captains Ambrus, Xanthe, and Bakir. Then, complete the major side quests chains related to various factions in the game. There's a faction quest featuring a rebel army called the Manumits, who are attempting to form a people's uprising against Brencis. There's another featuring Lacra, a fellow vrakhiri that's out to kill Brencis for her own reasons. Then there's one for Anca, the herbalist from your village, and a clear love interest that unlocks more knowledge on religion and Witchcraft in the game. These faction quests are easily some of the best in the game. Lacra's storyline unlocked a lot more backstory on Brencis and on the vampires themselves. The Manumit storyline explains how the citizens are organizing to fight back against Brencis. Completing these storylines not only gives you great backstory, but could also potentially unlock them as allies when you ultimately face Brencis. The catch is that you may not have enough time to do all of them in one playthrough - so I would suggest focusing on the ones that you find the most interesting first. Branching Paths: Narratively, the amount of branching paths and outcomes is truly staggering. The game remembers EVERY choice you make, which can often have side effects several hours later. Saving a random villager can unlock a favorable outcome much later in the game. A peaceful choice with an Uriashi woman in the city of Svartrau resulted in her village's leader on the other side of the map treating me as an ally, instead of attacking on sight. I would LOVE to know how many different endings and outcomes there are in this game, because every small decision you make has a lasting effect on the game world. Voice Acting: The voice acting is also top-tier across the board. I was floored by some of the voice performances from even the most random characters. Facial animations can be a little inconsistent, but the strong voice acting definitely makes up for it. Performance: As for performance, the game can be pretty heavy at 4K, but is surprisingly polished on day one. I encountered very few bugs, if any. The lighting, art direction, and thick foliage look stunning but I did struggle to maintain a consistent 4K 60 even at above the recommended specs. It was fine after lowering some settings though and 1440p is a lot more forgiving. Summary: ✅ Excellent story and voice acting ✅ Meaningful choices and branching paths ✅ Time management system ✅ Day/night mechanics ✅ Directional combat system ✅ Worldbuilding ✅ Visuals ❌ Some performance hiccups at 4K ❌ 30 FPS cutscenes ❌ Some targeting issues ❌ Can't flee or escape combat ❌ Inconsistent facial animations ❌ Map screen bug (known issue) Blood of Dawnwalker isn't just about clearing map markers. It makes you weigh the cost of every decision you make - your time, your health, and even your morals. The limited time to save your family is always in the back of your mind, resulting in an incredibly engaging RPG that requires you to fight for every minute. Most of my cons are minor technical issues that can easily be fixed with a day one patch. Rebel Wolves have done a fantastic job, and to me, this is a very strong candidate for RPG of the year. Final Score: 9/10 Playtime: 40 hours Platform: Steam Thanks to Bandai Namco for providing a review copy. #TheBloodofDawnwalker #Dawnwalker Dawnwalker

KAMI

187,290 görüntüleme • 8 gün önce

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Miki Djan

29,456 görüntüleme • 9 ay önce

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We settled eight wars, and I thought this would be one of the easier ones, because of my relationship with President Putin. But this is probably one of the more difficult ones. There is a lot of hatred. Journalist: You were saying there are still disagreements, can you please tell us what those are about? The US President Donald Trump: Yeah, there are a few. Just standard things. But people are starting to realize it's a good deal for both parties, and they’ve got to stop the war. They're losing a lot of people, a lot of soldiers, mostly soldiers. Journalist: Can you explain what the current proposal involves? The US President Donald Trump: That was in original proposal. And then from there, we went back and forth. Journalist: Regarding giving land to Russia — is that still on the table? Has that changed? The US President Donald Trump: Well, they’re talking about giving land both ways. They’re trying to clean up the border. You know, you can't go through the middle of a house, you can’t go through the middle of a highway. So they're trying to work something. It's a complicated process. It doesn’t go that quickly. Journalist: On the security guarantees for Ukraine… The US President Donald Trump: We're working that out with Europe. Europe will be largely involved in that. We're working it out with Europe. Europe really wants to see an end if possible. Journalist: There were a lot of Republicans who felt that the first — the 28-point plan — was too favorable to Russia. Have you changed that? The US President Donald Trump: Well, that was just a map. All that was is a map. That was not a plan. It was a concept. And from there, they're taking each one of the 28 points, and then you get down to 22 points. A lot of them were solved. And actually very favorably solved. So we'll see what happens. Journalist: Do you think Ukraine was being asked to give too much land back to Russia? The US President Donald Trump: The way it's going, if you look, it's just moving in one direction. So eventually, that land, over the next couple of months, might be gotten by Russia anyway. So do you want to fight and lose another 50, 60,000 people, or you want to do something now? In some cases, the land is going in the other direction. So they're negotiating. They're trying to get it done. You want to have a border. You can't have a border that goes through a highway, or a border that goes through the middle of a town — so it doesn't work. So it's a long, complicated process. And it’s very sad, because so many people are being killed. Journalist: What’s the next step in the negotiations? The US President Donald Trump: They're gonna keep talking. They're talking to Russia now. Steve Witkoff is going over, maybe with Jared. I'm not sure about Jared going, but he's involved in the process, smart guy. And they're gonna be meeting with President Putin, I believe next week in Moscow. Journalist: Next week in Moscow? The US President Donald Trump: I think so, yeah Journalist: What kind of concessions are the Russians going to have to make? The US President Donald Trump: Well, they’re making concessions. The big concession is if they stop fighting, and they don't take any more land. Again, it’s a war that would have never happened if I was president. This was not anything that was going to happen. This happened because of stupidity. Journalist: If the talks are going to Russia next week, does that mean that the Thanksgiving deadline doesn’t stand anymore for Ukraine? The US President Donald Trump: We're going to see what happens. They set up a date — the date is going to be sometime in the very near future. Journalist: Do you have a new deadline? The US President Donald Trump: No, I don’t have a deadline. The deadline for me is when it's over. And I think everybody's tired of fighting in this moment. They're losing too many people. Journalist: Have you heard that audio that Bloomberg has of Witkoff coaching the Russians on how to appeal to you? The US President Donald Trump: I haven't heard it, no, but that’s a standard thing, because he's got to sell this to Ukraine. He's got to sell Ukraine to Russia. That's what a dealmaker does. He's got to say, “Look, they want this, you got to convince them with this.” You know, that's a very standard form of negotiation. I haven't heard it, but I heard it was standard negotiation. And I would imagine he's saying the same thing to Ukraine, because each party has to give and take. Journalist: So you don’t worry that he is too pro-Russian? The US President Donald Trump: No, I think… look… This war could go on for years, and Russia's got a lot more people, a lot more soldiers. So I think if Ukraine can make a deal, it's a good thing. I think it's great for both. Frankly, I think it's great for both. Ukraine has a much smaller, much smaller group of people. They’ve lost a lot of people. Russia has lost a lot of people, but Russia has a much bigger pool of people.

Kateryna Lisunova

113,961 görüntüleme • 9 ay önce

I played 4 hours of The Blood of Dawnwalker - and it's damn good. My full thoughts below 👇 The version we played was in beta and running on some powerful PCs. It was from the beginning of the game so I wasn't able to explore the entire map. It felt pretty polished overall and I didn't experience any bugs or performance issues during my time. The game takes place in Vale Sangora - it's a beautiful valley near the Carpathian Mountains full of lush trees, bogs, mines, and all kinds of wildlife and villages and communities roughly comparable in size to The Witcher 3's Blood and Wine but packed with detail. There's a lot of neat history everywhere you look and explore, with references to Genghis Khan's hordes, the Tatars, and more. There are also little details that help make the setting a bit more real. Because Vale Sangora is run by the vampire leaders, silver is forbidden to have in your possession, and not every merchant will buy or sell them. It looks great visually, but I wouldn't say in a way that blew my socks off. Environments look good, trees, bushes etc all swaying in the wind, good lighting, character models are nicely detailed. It's not pushing things on a technical level but I found that perfectly ok. From the beginning of the game, a series of events introduces you to Coen's family - his parents and siblings. His father Pieter is a strong and stern caretaker who knows his way around a sword but deeply cares for his family. Coen's mother Esme is stricken by an illness that the whole family is trying to wrangle with, and his siblings are playful and endearing. As the vampires don't tolerate 'weakness', you start the feel the weight of the family's plight that gives off an aura of despair. At least in these initial hours, I found myself surprisingly growing attached pretty quickly. While there's an ominous metaphorical 'cloud' that hangs over the valley, there are bits of lightheartedness thrown in too. One charming quest saw me play tag with my siblings and go fishing in the old family hangout spot. Character performances and voice acting are excellent. There weren't really any characters that felt out place or miscast. I especially enjoyed the gravelly voices of Pieter and Brencis - the leader of the vampires. Brencis comes off formidable, and events in the game gave me a motivational drive for revenge, which I always like in games. The story is set up in a way that each of the vampire leaders needs to be taken down, with Brencis as the head honcho. You can attack them in any order, even going directly to Brencis from the outset, but you'll probably find you'll have a bit of trouble with that approach. While I've always been a little hesitant about plots that have open-ended structures, the team at Rebel Wolves told me that each vampire 'captain' is unique with many quests tailored to their specific stories, and there was a lot of effort and care put into each. They urge players to play through each storyline to get the most out of the game. There were lots of endearing characters in just the first few hours. Anca - a local herbalist and a witch, reminded me a lot of The Witcher 3's Keira. And she's a romance option. There are other sentient races as well, like the Uriash which I would say resemble something like the Qunari from Dragon Age. They're big, tough and brooding and are seen as monsters and somewhat shunned. There's a nice variety of monsters too, like kobolds who are basically ghouls that talk smack, and I came across the "Great Bog Wurm" in a swampy area which was it's own mini-boss fight. When I compare to something like The Witcher 3 (because many people understandably do with Dawnwalker given how the game looks and the makeup of the Rebel Wolves team), movement and navigation in the game felt fairly fluid overall. Walking, sprinting, vaulting ledges, etc were smooth. There's a bit of clunkiness when it comes to jumping, where I'd sometimes starting sliding jumping down a hill or onto rocks. There's also an ability that Coen automatically gets after he becomes a half-vampire called "Planeshift". It lets him teleport dash around the world so he can reach higher areas or across gaps. It felt a little clunky and imprecise when scaling things like towers and trying to land back on solid ground. There's a glossary/beastiary that's structured just like The Witcher 3, and the soundtrack is basically, you guessed it, The Witcher 3 in all the best ways. And like one of my favorite parts of The Witcher 3, there are plenty of points of interest that lead to unique little narrative beats or quests. One saw me come across a villager searching for his brother. Following that little quest line led me to a buried tomb which led to a boss fight with an ancient warrior and cool loot at the end. One abrupt encounter in the world saw me chase the village asshole talking shit about my family. When his drunkard father catches us arguing, he scolds him more and tells me I should teach him a lesson myself and beat him with a stick. I can choose to partake in it, stand by and watch, or stop the father in a physical altercation. There's been a lot of questions about combat and from what I played, I liked it, moreso than The Witcher 3's. There are two ways to play: directional and traditional. With directional combat, you hold down a shoulder button to block while aiming in whatever direction you see an enemy attacking from. That's either up, down, left or right. It's simpler than something like Kingdom Come and I got used to it real quick. It sometimes got a liiiittle overwhelming when multiple enemies are attacking at the same time - and they do that a lot. Enemies don't wait around for their turn, instead opting to gang up on you to take you down. There's also the traditional or 'standard' combat, which is basically pressing a button that blocks enemies no matter what direction (your standard action game). You can also expectedly parry enemies that open them up for more damage. There is a stamina meter that depletes with blocks, and it depletes faster if you're playing standard, though you can upgrade your stamina as you play too. There are active abilities you can put into quick slots for faster use during combat. As there's a day/night cycle and Coen is a 'dawnwalker' - meaning he's human during the day and a vampire at night, you can switch between your swords in daytime and bring out your claws at night, which are more powerful. There are many abilities, though because I was playing the first hours of the game, I didn't get to see them all. One that I got to use was a powerful charge attack, and another was a flurry of deadly slashes with my claws. You can drain enemies to regain health with 'voracious bite', though enemies won't wait around while you're doing it so you have to be mindful. There are shrines dotted around the map that you can use to fast travel and upgrade your skills. There are tons of resources and items in the world just like The Witcher that you can use to craft potions and the like. Some can only be done during the day or at night. In terms of time progression, there are 8 time 'segments' per day and certain quests and activities can push the time forward a set amount of segments. I thought I would hate it at first, but it actually makes for some compelling choices in how you choose to progress the game. You're always shown when an action will progress time by the way, so nothing will take you by surprise. Running around and exploring the world doesn't push time forward. When your vampiric health drops really low, you become hungry and start to really crave blood. You can even lose control during dialogue and drain the person you're talking to - including friends. I didn't encounter that myself but the devs said those can have lasting effects throughout the game. This has definitely jumped up my most anticipated list for the rest of the year. It's practically The Witcher 3: Medieval Vampire Edition with its own flavor and unique mechanics and honestly...that is something I'm quite happy about. #BloodofDawnwalker

Shinobi602

345,682 görüntüleme • 2 ay önce

Ten Takeaways From 10/21/25 ONE) NBA on NBC Hello, friends. Welcome to the 2025-26 NBA season. It’s been a minute, hasn’t it? A whole lot has changed since we last spoke. We were reintroduced to the NBA on NBC. Can’t believe it’s been almost 25 years, but here we are again. They absolutely crushed it after having some early audio difficulties. I get how cliché it is, but I seriously got chills once “Roundball Rock” started playing. Thought Carmelo Anthony, Vince Carter, and Tracy McGrady had contagious energy in the pre-game coverage. The graphics are clean and straightforward. Really like the team fouls tracking in the score bug—just a very pleasant experience. Looking forward to the “Prime” experience. God, can’t believe it costs $650 to watch basketball now. We need to talk about the MJ segment, though. If you’ve been living under a rock, NBC shocked the world and somehow convinced Michael Jordan to sign on as a “special contributor”. “Insights to Excellence” is sadly everything I thought it would be… nothing. He wasn’t in the studio or anything. Looked like some pre-recorded interview with Mike Tirico from who knows when at his house, talking about why he’s come out of hiding. The thing lasted about three and a half minutes. “To pay it forward. I had the obligation to basketball.” - MJ on the decision to join NBC Okay Mike. Hoping for some actual insight in future recordings. TWO) Champs Are Here OKC received their rings and raised their banner before the game. Vibes were immaculate. Dillon Jones was even in attendance. Good thing the Wizards waived him just in time for him to make his flight. Rockets weren’t having it, though. Ime Udoka said that they didn’t watch the ceremony and were instead focused on trying to ruin their night. Kevin Durant came out for warmups to loud boos, and so he booed them back. Everyone laughed. Meanwhile, Steven Adams still gets loud cheers because, well, who doesn’t love Steven Adams? It was a rough go-around for all Thunder not named Chet Holmgren (28 points, 11-17 FG) to start, especially SGA. He had just five points at the half on 40.0% shooting (2-5 FG), but you can only contain the league and Finals MVP for so long. He scored 24 of his 35 points in the 4th quarter and overtimes. What’s up with the four missed free throws (10-14 FT)? "I'm glad the guys enjoyed the ceremony. That's a great, great life event they had." - Mark Daigneault "It was surreal. I don't know how to describe it besides that. Seeing the banner raised was cool too... I'll remember it for the rest of my life." - SGA on the pregame ceremony THREE) Thunder Starters One of the more critical questions going into Opening Night was, “Who’s the 5th Thunder starter?” as we wait for JDub’s wrist to get right. SGA, Dort, Chet, and IHart felt obvious. Between Alex Caruso, Aaron Wiggins, and Cason Wallace, I leaned Cason mainly because of the bigger picture. Didn’t make sense to start Alex after managing him all last year, but then he started in every preseason game he played. Had to give that some sort of credit (and we did). Well, they ended up doing what they did a lot last year: change it up midway. Wallace started, and then Caruso started the second half… for Hartenstein. Here we go again. Cason’s playmaking looks improved. Daigneault went 11 deep (!!!) in the first quarter. Rookie, Brooks Barnhizer was the fourth sub off the bench, played about two minutes, and was never seen again. Part of that reason is Ajay Mitchell, who checked in after him (for Shai). There’s been some buzz, going back to his standout Summer League (19.8 ppg, 5.3 apg, 4.8 rpg, 1.5 spg). He scored 12 of his 16 points in the second quarter. “Not surprised. He was playing like this before he got hurt last year.” - Mark Daigneault on Ajay Mitchell FOUR) Jumbo Lineup It’s not much of a surprise to see Udoka start with the Steven Adams/Alperen Sengun pairing after how dominant they looked at the end of last season (+29.9 net rating, 162 minutes)—especially given the matchup, with Holmgren and Hartenstein on the other side. The real shocker is how much they leaned into it. Alpi and Adams shared the court for over 30 minutes (+8). LIKE WTF?!!! This was Adams' first time touching 37 minutes since November 9, 2022. They did just sign him to a three-year extension. You’d think they might wanna be careful with their investment. The average height of this Rockets' starting lineup is 6'10 (Thompson, Durant, Smith, Sengun, Adams), LMAO FIVE) Alpi Dominance Continues Maybe what Sengun was doing at EuroBasket 2025 (21.6 ppg, 10.1 rpg, 6.6 apg, 1.0 spg, and 1.1 bpg) translates over? Not gonna lie, I certainly had my doubts, but no… he’s looking just as dominant (I know, one game). Alperen Sengun vs Thunder: 39 PTS 11 REB 7 AST 2 STL 5-8 3P (career-high) 10-11 FT 27.7% USG Yeah, I see it too. Second time in his career, he’s attempted eight threes. Dude averaged 1.2 attempts per game last year. The hitch in his shot appears to be gone, so hey, this could be real (doubt it). All I know is that if it is, it’ll do wonders for his ceiling on sites that reward threes (DK). Also, going 10 of 11 from the line is something worth paying attention to. He was a 69.2% free-throw shooter last season. On the flip side, Amen Thompson (18 pts, 4 reb, 5 ast) had seven attempts from behind the arc and missed them all. Sucks, but his shot still looks flat. There’s no lift. While we’re here on Thompson, he had to leave the game late because of cramps. SIX) The Reed Conundrum I’ll give Reed Sheppard (9 pts, 4 ast, 37.9% TS, 28 min) this; he’s a confident motherfucker, and I love that about him (in a cute way). It’s hilarious how many times he looked off KD in this game. He’s gonna have stretches where he’s feeling it and looks automatic, but is it really gonna be worth it if his defense looks this dreadful? He can’t stay in front of anyone. The Thunder hunted and won that matchup with ease all night. Amen getting cramped up in OT1 really salvaged his minutes, cause I didn’t think he was gonna see the court again. Again, I know it’s only one game, but a couple more performances like this and things could get ugly. SEVEN) KD Gets Away With One Or should that say gets away with none? Kevin Durant (23 points, 9 rebounds) made his Rockets debut, and there’re gonna be two things you take away from it. Why’d you trade for him again? He was pretty much non-existent when they needed him most down the stretch, with a 12.5 USG% in both OT’s. There shouldn’t have been a second overtime. KD was clearly seen calling for a timeout after a rebound with about a second left on the clock. The problem is, they didn’t have any–He Webber’d it. He should have been T’d up, giving the Thunder a free throw to potentially end the game. Zarba and his buddies even got together to talk it over once the buzzer sounded, but did nothing. Strange, but luckily, it didn’t end up mattering much since OKC won in the second overtime. “Kevin definitely called timeout 3 times… They just missed it.” - SGA The Thunder beat the Rockets 125-124. EIGHT) Kuminga Starts Gallagher and I both felt pretty confident (sounds so stupid saying that with Kerr) that had Mosey Moody been available for this one, he would have been named the fifth starter, but his calf’s still bothering him. Steve Kerr decided to start Jonathan Kuminga (17 points, 9 rebounds, 6 assists, 33 minutes) instead, rewarding him for a strong preseason. There might be some more rewards coming because, whew, this is exactly what they’ve been wanting to see from him for the last couple of years, especially the boards. You wouldn’t know it from looking at Luka’s box score, but JK did about as well as you could defending him; he made his threes (4-6 3PT) and consistently found the open man. I’m gonna go ahead and guess that he starts again against Denver on Thursday Let the showcasing begin. “When you ask for opportunity, you must deliver. He’s been very vocal about his opportunity and he delivered.” - Draymond Green on Jonathan Kuminga “I just wanna help JK be great… We’ve been kickin' it. Hanging out. Watching film and just working on our game together. I know how great he wants to be and how great he can be.” - Jimmy Butler on mentoring Jonathan Kuminga NINE) Jimmy Being Jimmy One of the funnier moments of the night came post-game, when Jimmy Butler talked about a bet he made with Draymond Green. The wager is that he’ll have a better free-throw percentage than Steph Curry this season. Deadass, hahaha. He admitted that it’s probably a bad bet but I still love that he does this type of shit. Two years ago, he said he was playfully aiming to shoot 50.0% from three. He obviously didn’t hit that mark, but he did shoot a career-best 41.4% that season. If you’re wondering how the bet is looking to start after Game 1: Jimmy Butler: 16-16 FT (100.0%) Steph Curry: 8-8 FT (100.0%) Will keep you updated as the season goes. Jesus, 16 free throw attempts. “No chance.” - Steph Curry when asked if Jimmy Butler has any shot at winning the bet Before we’re done with GS, a shoutout to Will Richard (5 points, 14 minutes). We tease Kerr all the time about playing these randos, but this kid looks like he can actually play. TEN) All Luka and Austin The Lakers are gonna struggle hard while LeBron’s out. They just don’t have any other guys on the team that can create. Luka Doncic (43 points, 10 rebounds, 9 assists, 34.7% USG) and Austin Reaves (26 points, 9 assists, 30.1% USG) scored or assisted on 97 of the Lakers' 109 points. So wild. Marcus Smart (9 points) was the first sub off the bench. As for DeAndre Ayton’s debut (10 points, 6 rebounds, 4 turnovers), let’s just say it didn’t take long for the Lakers’ fan base to turn on him. Poor guy looked lost out there. "We just started. This is probably the second game we've played together." - Rui Hachimura on what the difference was for the Lakers "The trend I see is that we continue to be a terrible third-quarter team." - JJ Redick The Warriors beat the Lakers 119-109.

Establish The Run NBA

15,529 görüntüleme • 10 ay önce

🚨 EXPOSING NOSTRA. AI 🚨 We have exposed some pretty nasty grifts in this space, but Nostra reigns supreme above all others (by a fair margin). Since we have >30 min video and an intensive Notion document (linked at the very bottom of this post) I am going to just highlight the key areas below. For those who don't want to watch it all - here's some time stamps that cover the most important/most hilarious parts of the video. 1:08 - Site Speed Scamming 101 4:20 - Beginning of the actual findings of what we caught Nostra doing. 5:25 - Nostra CEO tweets about how vitally important it is to have your most critical information above the fold on your site. Then we show that they almost exclusively marketed their fake site speed scores above the fold. 6:37 - The 'before and after' that shows how radically different the Nostra team made their site after they realized they were being investigated (perhaps my favorite part) 11:05 - Before: YOUR SITE PERFORMANCE SCORE MATTERS ..... 1 day later, Nostra CEO: "Yeah page speed scores are pretty useless" 😂 12:07 - "Nostra clients are 8x more likely to pass core web vitals compared to non Nostra clients" *Lukas then shows how every single one of their 'success story' case studies are failing almost all core web vitals on their home pages.... 15:10 - Jake dives into the technical shortcomings of the Nostra product, from them using a deprecated form of rendering and claiming (falsely) that Google still endorses it, to showing that any visitor logged into any Nostra-enabled site is not fed the cached pages... meaning that many of their highest LTV clients are being given a drastically worse browsing experience.... + lots more! 29:47 - Lukas shows all of the deleted tweets from the Nostra CEO. Suspiciously, all of them just so happen to be based on page speed scores... hmm. The main points: - Nostra uses site speed cloaking tactics to artificially inflate performance numbers on Google's Page Speed Insights. There is no ethical reason to do this. It is a tactic used exclusively by site speed scammers. *A few people may point to the fact that Meta uses Lighthouse scores as one of many contributing factors to showing ads, so certain sites MAY see an uptick in paid performance on Meta while having these fake scores. This is a horrible basis to justify attempting black hat scams on Google tools. I'll be doing a whole separate video for this topic alone, but for now, just understand it is shortsighted and unbelievably stupid. - They then used those artificially inflated performance scores as the central focus of their entire marketing strategy. *They have released some hilariously inaccurate/misleading blog posts in the past week that try and claim they don't use cloaking and that their methods are totally ethical... you better believe we are doing a follow-up video that dismantles these blog posts paragraph by paragraph. - Various current and former clients of Nostra have confirmed that one of their central selling points when convincing them to pay for Nostra (often quoting/charging thousands a month) was that their Google performance numbers were going to go up, which meant a faster site, which meant more revenue. A blatant, irrefutable lie. - As we dug into their code, we found even more issues. Most notably, their 'crawler optimization' was stripping down pages for both Lighthouse (Page Speed Insights) as well as Googlebot, which means that the contents of any page 'client-side rendered' by Nostra in this way was almost entirely invisible to Google, as it saw basically nothing to crawl and index. - All of our findings were confirmed by over a dozen well-respected developers in the Shopify space, including high-ranking engineers at Shopify. - Before we notified Nostra of our investigation into them, Jake Casto (partner in this report) met directly with the Nostra team, including their Chief Lead Architect (?) and asked every question he could to gain as much context as possible. This meeting further confirmed all of our findings and even pushed some further. - Hours after we notified the CEO of Nostra about our investigation into them and the impending report we would release, their entire site changed.... like... CHANGED. Nearly every mention of 'page speed' or 'performance score' was stripped from the site, including all of their case studies. Additionally, they renamed an entire product. Their 'Crawler Optimization' tool became 'Bimodal Dynamic Rendering'.... - That same night, the Nostra CEO then deleted all tweets insinuating performance score as a benefit of using Nostra (proof shown in the video) and began publicly talking about how useless speed scores are. A metric they had long lauded as the single-most important aspect of what their tech improves was now "pretty useless" just a few hours later. - It is imperative to know that we did not mention ANYTHING about our interest in investigating their focus on performance scores as a key marketing strategy. All of these changes were made by them without knowing anything about what in particular we were investigating. Not shockingly, the main scam we were highlighting in our investigation is what was wiped entirely (within literal hours) from their site/their founders personal messaging. * go look at their site now and try to find any claims about performance scores on their home page. They even took them off the top of all their case studies. (we show this all in the video as well). - Nostra has since continued to modify their code, resulting in some of their 'success story' clients seeing a 50+ point drop in performance scores (shown in the video). More current and former clients continue to reach out and share more stories about the many sketchy happenings at Nostra. - Nostra also released a very weak response in the form of 2 blog posts that aim to justify their actions/tech. They have been sharing this with their clients and attempting to patch over the MANY inconsistencies and blatant lies they were caught in. As I said earlier, we will be doing a video dedicated to dismantling these blog posts in detail. Moral of the story. No SaaS is going to plug in to your Shopify store and drastically increase your performance scores in a matter of moments. Any tool or dev or agency, no matter how fancy they look and how much venture backing they have, will be able to get your Shopify stores' mobile performance scores into the 80/90's under any normal circumstances. If someone says they can... You are 100% being scammed. Site speed optimization is a complex development process that takes highly-skilled devs dozens of hours to do properly. No tool can replace this. Don't be fooled into thinking otherwise. For a deeper look into the technical side, check out the link below.

Lukas Tanasiuk

77,517 görüntüleme • 2 yıl önce