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Humanoid motion tracking performance is greatly determined by retargeting quality! Introducing ๐—ข๐—บ๐—ป๐—ถ๐—ฅ๐—ฒ๐˜๐—ฎ๐—ฟ๐—ด๐—ฒ๐˜๐ŸŽฏ, generating high-quality interaction-preserving data from human motions for learning complex humanoid skills with ๐—บ๐—ถ๐—ป๐—ถ๐—บ๐—ฎ๐—น RL: - 5 rewards, - 4 DR terms, - Proprio. ONLY, - NO history/curriculum. Ready for agile, human-like ๐Ÿค–? (Best with ๐ŸŽง) ๐Ÿ”—...

831,236 views โ€ข 1 year ago โ€ขvia X (Twitter)

35 Comments

Zhen Wu's profile picture
Zhen Wu1 year ago

Existing retargeting often produces artifacts like foot-skating and penetration โŒ. To compensate, RL policies rely on complex ad-hoc reward terms, forcing a trade-off between accurate motion tracking and correcting errors like slipping or bad contacts. OmniRetarget fixes this at the source! โœ… Using an "interaction mesh," it generates clean, physically feasible trajectories by explicitly preserving the spatial and contact relationships between the agent, terrain, and objects. โœจ 2/9

Zhen Wu's profile picture
Zhen Wu1 year ago

The result of this high-quality data? We can train diverse skills like box carrying ๐Ÿ“ฆ, slope crawling ๐Ÿพ, and platform climbing ๐Ÿง— with a radically simplified RL process! All policies use just 5 reward terms, achieving successful zero-shot sim-to-real transfer! ๐ŸŽฏโžก๏ธ๐Ÿฆพ 3/9

Zhen Wu's profile picture
Zhen Wu1 year ago

What about scalability? OmniRetarget transforms a SINGLE human demo into diverse motion clips. We can systematically vary terrain height, object size, and initial poses. Best of all, these augmented skills transfer directly from sim to our real-world hardware! ๐Ÿค–โžก๏ธ๐Ÿฆพ 4/9

Zhen Wu's profile picture
Zhen Wu1 year ago

And it's not just for a specific robot! Our framework is highly general and adapts to different robot embodiments, including the @UnitreeRobotics H1 and the @boosterobotics T1. We can retarget complex object-carrying and platform-climbing skills across these different robots with minimal changes. 5/9

Zhen Wu's profile picture
Zhen Wu1 year ago

But how much better is our data? ๐Ÿค” Compared to widely-used baselines, our motions show far fewer physical artifactsโ€”virtually zero foot-skating and penetrationโ€”while better preserving contact. This allows us to use an open-sourced RL framework (BeyondMimic) without hyperparameters tuning, while baselines fail to achieve high success rates in this setting. 6/9

Zhen Wu's profile picture
Zhen Wu1 year ago

Our grand finale: A complex, long-horizon dynamic sequence, all driven by a proprioceptive-only policy (no vision/LIDAR)! In this task, the robot carries a chair to a platform, uses it as a step to climb up, then leaps off and performs a parkour-style roll to absorb the landing. This pushes the boundaries of agile, human-like loco-manipulation! 7/9

Zhen Wu's profile picture
Zhen Wu1 year ago

Standing on the shoulders of giants! Our work builds on amazing research in the community๐Ÿ’ก. We use the "interaction mesh" ๐Ÿ•ธ๏ธ [1], [2] to preserve spatial relationships and leverage the minimal RL formulation from works like BeyondMimic [3]. Our long-horizon sequence is a nod to the incredible Boston Dynamics Atlas demos ๐Ÿค– [4]! [1] E. S. L. Ho, T. Komura, and C.-L. Tai, โ€œSpatial relationship preserving character motion adaptation,โ€ ACM Transactions on Graphics, 2010. [2] S. Nakaoka and T. Komura, โ€œInteraction mesh based motion adaptation for biped humanoid robots,โ€ in Humanoids, 2012. [3] Q. Liao, T. E. Truong, X. Huang, G. Tevet, K. Sreenath, and C. K. Liu, โ€œBeyondmimic: From motion tracking to versatile humanoid control via guided diffusion,โ€ arXiv e-prints, pp. arXivโ€“2508, 2025. [4] Boston Dynamics, โ€œAtlas Gets a Grip,โ€ YouTube, available: https:// 8/9

Zhen Wu's profile picture
Zhen Wu1 year ago

We are open-sourcing over 4 hours of high-quality, retargeted trajectories! Website: ArXiv: Datasets: Huge shout out to the amazing team: @lujieyang98, @x_h_ucb, @akanazawa, @pabbeel, @carlo_sferrazza, @ckarenliu, @rocky_duan, and @GuanyaShi from Amazon FAR, MIT, UC Berkeley, Stanford, and CMU! This work was done during an internship at Amazon FAR (Frontier AI & Robotics). 9/9

PrismaX's profile picture
PrismaX1 year ago

climbed like a real human. Soon, we will see robot parkour competitions.

Brent Yi's profile picture
Brent Yi1 year ago

Beautiful results!!! And cliffhanger ๐Ÿ˜‚

Zhen Wu's profile picture
Zhen Wu1 year ago

Thanks Brent! Yeah there are more exciting parkour-style motions on the way ๐Ÿš—๐Ÿš—๐Ÿš—๐Ÿ˜

Milan Kovac's profile picture
Milan Kovac1 year ago

Very cool work

petr tyurin's profile picture
petr tyurin1 year ago

I donโ€™t know you personally yet, but you superstar better than 1000 Kardashians and Ronaldo ๐Ÿš€๐Ÿค–

Carlos DP ๐Ÿค–๐Ÿ‡บ๐Ÿ‡ธ's profile picture
Carlos DP ๐Ÿค–๐Ÿ‡บ๐Ÿ‡ธ1 year ago

Incredible work! Really solid result

Laksh's profile picture
Laksh1 year ago

@Scobleizer This looks like a huge step forward for more natural humanoid motion ๐Ÿ‘

Xiatao Sun's profile picture
Xiatao Sun1 year ago

Impressive work! Fixing retargeting artifacts at the source rather than with complex reward engineering is the right approach. The long-horizon parkour sequence is stunning!

Jon Conley (e/acc)'s profile picture
Jon Conley (e/acc)1 year ago

This is truly impressive to see how generalizeable this is and also simplifies the skill transfer process to potentially hundreds of humanoid robot vendors. Wonโ€™t be surprised to see lots of robotics companies building upon this work in the future.

Hongsuk Benjamin Choi's profile picture
Hongsuk Benjamin Choi1 year ago

this is what the community needs:) and these videos are really impressive!

Rathor's profile picture
Rathor1 year ago

Time for #HumanoidGeneration

Watching learner's profile picture
Watching learner1 year ago

It is really good to see motion tracking improved like this. OmniRetarget proves how much the right starting point matters. That is also what AIOZ Movie Review Challenge does. It gives creators a fun and simple way to share movies and connect.

Guojian Wang's profile picture
Guojian Wang1 year ago

@grok What's the meaning of retargeting?

Mike Domainer's profile picture
Mike Domainer1 year ago

should fit

Dr Diogenesโ„ข ๐Ÿ”ญ ๐Ÿงฌ๐Ÿ‡บ๐Ÿ‡ธ's profile picture
Dr Diogenesโ„ข ๐Ÿ”ญ ๐Ÿงฌ๐Ÿ‡บ๐Ÿ‡ธ1 year ago

Thatโ€™s some really nice work! Congratulations!

Jude Onyenze's profile picture
Jude Onyenze1 year ago

@TairanHe99 If you had to choose which is more efficient, learning from Third-Person Human or Learning from Motion Capture

Alfred Cueva's profile picture
Alfred Cueva1 year ago

Interesting work! Specially since it doesnโ€™t need to undergo curriculum training. Could OmniRetarget be made adaptive to the downstream RL task or policy uncertainty, dynamically refining trajectories?

Louis Le Lay's profile picture
Louis Le Lay1 year ago

Wow interesting stuff and you say it's generalizable to other robots? Def interested ๐Ÿ˜

Chung Min Kim's profile picture
Chung Min Kim1 year ago

wow!!! ๐Ÿฅน๐Ÿซถ amazing job this is so cool!!

176 feet per second's profile picture
176 feet per second1 year ago

Pelvic and hip mobility is bloody amazing

VibeCodeTeddy's profile picture
VibeCodeTeddy1 year ago

Impressive work on solving those artifact issues! Streamlined RL with fewer reward terms is a game changer. What's next for scalability challenges?

schakleton's profile picture
schakleton1 year ago

Very impressive

GHOSTROSIN's profile picture
GHOSTROSIN1 year ago

@Tesla_Optimus

Maxin ๐Ÿ‡ฌ๐Ÿ‡ญ's profile picture
Maxin ๐Ÿ‡ฌ๐Ÿ‡ญ1 year ago

@Threadreaderapp unroll

Dirty Indy ๐ŸŸฅ๐ŸŸง๐ŸŸจ's profile picture
Dirty Indy ๐ŸŸฅ๐ŸŸง๐ŸŸจ3 months ago

Any real world applications such as construction or working a garbage sorting facility, parkour stuff is cool but I am seeking enlightenment elsewhere in reducing human toil

Big Legend (โ–,โ–)'s profile picture
Big Legend (โ–,โ–)1 year ago

That's great.

Yichao Zhong's profile picture
Yichao Zhong1 year ago

Congrats! When will you open-source the motion retargeting code๐Ÿฅน

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