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HypeHype WebGPU/WASM browser game loading time test v2. This time with bigger games. The engine itself loads in less than 1 second. When you scroll the feed it preloads next game. Our WASM build doesn't have threading (web workers) yet -> loading blocks between games.

49,863 views • 1 year ago •via X (Twitter)

11 Comments

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 year ago

Native build scrolls the feed perfectly smoothly as it has separate thread for loading content. I will investigate whether we can enable web workers now. This would make web feed also fully smooth.

inigo quilez's profile picture
inigo quilez1 year ago

Very nice. What about shader compile times? This is always a major bottleneck for me (asynch shader compilarion doesn't work with large shaders). Do these games share thr shaders, or do/can they have custom and large shaders?

mumen rider's profile picture
mumen rider1 year ago

I tried to google HypeHype once, but found no game to play. When can I try it?

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 year ago

Soft launch in couple of countries. Worldwide launch possibly next spring.

Maelstrom's profile picture
Maelstrom1 year ago

So cool. Whih language are you using to code?

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 year ago

C/C++

Daniel's profile picture
Daniel1 year ago

damn it is like tiktok for games

Andres Hernandez's profile picture
Andres Hernandez1 year ago

Almost don't even believe that.

Kento Asashima's profile picture
Kento Asashima1 year ago

Very impressive!

Isaac Besora's profile picture
Isaac Besora1 year ago

Is it loading a game from somewhere else when you scroll down? How much do those games weight? It seems crazy seeing how most websites struggle with loading some MB worth of data

Sebastian Aaltonen's profile picture
Sebastian Aaltonen1 year ago

Yes. Games are stored in HypeHype cloud servers. Games are <10MB each. Compressed very tightly.

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