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HypeHype WebGPU/WASM browser game loading time test v2. This time with bigger games. The engine itself loads in less than 1 second. When you scroll the feed it preloads next game. Our WASM build doesn't have threading (web workers) yet -> loading blocks between games.
49,863 views • 1 year ago •via X (Twitter)
11 Comments

Native build scrolls the feed perfectly smoothly as it has separate thread for loading content. I will investigate whether we can enable web workers now. This would make web feed also fully smooth.

Very nice. What about shader compile times? This is always a major bottleneck for me (asynch shader compilarion doesn't work with large shaders). Do these games share thr shaders, or do/can they have custom and large shaders?

I tried to google HypeHype once, but found no game to play. When can I try it?

Soft launch in couple of countries. Worldwide launch possibly next spring.

So cool. Whih language are you using to code?

C/C++

damn it is like tiktok for games

Almost don't even believe that.

Very impressive!

Is it loading a game from somewhere else when you scroll down? How much do those games weight? It seems crazy seeing how most websites struggle with loading some MB worth of data

Yes. Games are stored in HypeHype cloud servers. Games are <10MB each. Compressed very tightly.
