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HypeHype WebGPU/WASM browser game loading time test v2. This time with bigger games. The engine itself loads in less than 1 second. When you scroll the feed it preloads next game. Our WASM build doesn't have threading (web workers) yet -> loading blocks between games.

49,888 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Sebastian Aaltonen
Sebastian Aaltonenvor 1 Jahr

Native build scrolls the feed perfectly smoothly as it has separate thread for loading content. I will investigate whether we can enable web workers now. This would make web feed also fully smooth.

Profilbild von inigo quilez
inigo quilezvor 1 Jahr

Very nice. What about shader compile times? This is always a major bottleneck for me (asynch shader compilarion doesn't work with large shaders). Do these games share thr shaders, or do/can they have custom and large shaders?

Profilbild von mumen rider
mumen ridervor 1 Jahr

I tried to google HypeHype once, but found no game to play. When can I try it?

Profilbild von Sebastian Aaltonen
Sebastian Aaltonenvor 1 Jahr

Soft launch in couple of countries. Worldwide launch possibly next spring.

Profilbild von Maelstrom
Maelstromvor 1 Jahr

So cool. Whih language are you using to code?

Profilbild von Sebastian Aaltonen
Sebastian Aaltonenvor 1 Jahr

C/C++

Profilbild von Daniel
Danielvor 1 Jahr

damn it is like tiktok for games

Profilbild von Andres Hernandez
Andres Hernandezvor 1 Jahr

Almost don't even believe that.

Profilbild von Kento Asashima
Kento Asashimavor 1 Jahr

Very impressive!

Profilbild von Isaac Besora
Isaac Besoravor 1 Jahr

Is it loading a game from somewhere else when you scroll down? How much do those games weight? It seems crazy seeing how most websites struggle with loading some MB worth of data

Profilbild von Sebastian Aaltonen
Sebastian Aaltonenvor 1 Jahr

Yes. Games are stored in HypeHype cloud servers. Games are <10MB each. Compressed very tightly.

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