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HypeHype WebGPU/WASM browser game loading time test v2. This time with bigger games. The engine itself loads in less than 1 second. When you scroll the feed it preloads next game. Our WASM build doesn't have threading (web workers) yet -> loading blocks between games.

49,888 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen1 год назад

Native build scrolls the feed perfectly smoothly as it has separate thread for loading content. I will investigate whether we can enable web workers now. This would make web feed also fully smooth.

Фото профиля inigo quilez
inigo quilez1 год назад

Very nice. What about shader compile times? This is always a major bottleneck for me (asynch shader compilarion doesn't work with large shaders). Do these games share thr shaders, or do/can they have custom and large shaders?

Фото профиля mumen rider
mumen rider1 год назад

I tried to google HypeHype once, but found no game to play. When can I try it?

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen1 год назад

Soft launch in couple of countries. Worldwide launch possibly next spring.

Фото профиля Maelstrom
Maelstrom1 год назад

So cool. Whih language are you using to code?

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen1 год назад

C/C++

Фото профиля Daniel
Daniel1 год назад

damn it is like tiktok for games

Фото профиля Andres Hernandez
Andres Hernandez1 год назад

Almost don't even believe that.

Фото профиля Kento Asashima
Kento Asashima1 год назад

Very impressive!

Фото профиля Isaac Besora
Isaac Besora1 год назад

Is it loading a game from somewhere else when you scroll down? How much do those games weight? It seems crazy seeing how most websites struggle with loading some MB worth of data

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen1 год назад

Yes. Games are stored in HypeHype cloud servers. Games are <10MB each. Compressed very tightly.

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