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HypeHype WebGPU/WASM browser game loading time test v2. This time with bigger games. The engine itself loads in less than 1 second. When you scroll the feed it preloads next game. Our WASM build doesn't have threading (web workers) yet -> loading blocks between games.

49,911 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen2 лет назад

Native build scrolls the feed perfectly smoothly as it has separate thread for loading content. I will investigate whether we can enable web workers now. This would make web feed also fully smooth.

Фото профиля inigo quilez
inigo quilez2 лет назад

Very nice. What about shader compile times? This is always a major bottleneck for me (asynch shader compilarion doesn't work with large shaders). Do these games share thr shaders, or do/can they have custom and large shaders?

Фото профиля mumen rider
mumen rider2 лет назад

I tried to google HypeHype once, but found no game to play. When can I try it?

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen2 лет назад

Soft launch in couple of countries. Worldwide launch possibly next spring.

Фото профиля Maelstrom
Maelstrom2 лет назад

So cool. Whih language are you using to code?

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen2 лет назад

C/C++

Фото профиля Daniel
Daniel2 лет назад

damn it is like tiktok for games

Фото профиля Andres Hernandez
Andres Hernandez2 лет назад

Almost don't even believe that.

Фото профиля Kento Asashima
Kento Asashima2 лет назад

Very impressive!

Фото профиля Isaac Besora
Isaac Besora2 лет назад

Is it loading a game from somewhere else when you scroll down? How much do those games weight? It seems crazy seeing how most websites struggle with loading some MB worth of data

Фото профиля Sebastian Aaltonen
Sebastian Aaltonen2 лет назад

Yes. Games are stored in HypeHype cloud servers. Games are <10MB each. Compressed very tightly.

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