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HypeHype WebGPU/WASM browser game loading time test v2. This time with bigger games. The engine itself loads in less than 1 second. When you scroll the feed it preloads next game. Our WASM build doesn't have threading (web workers) yet -> loading blocks between games.

49,888 görüntüleme • 1 yıl önce •via X (Twitter)

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Sebastian Aaltonen profil fotoğrafı
Sebastian Aaltonen1 yıl önce

Native build scrolls the feed perfectly smoothly as it has separate thread for loading content. I will investigate whether we can enable web workers now. This would make web feed also fully smooth.

inigo quilez profil fotoğrafı
inigo quilez1 yıl önce

Very nice. What about shader compile times? This is always a major bottleneck for me (asynch shader compilarion doesn't work with large shaders). Do these games share thr shaders, or do/can they have custom and large shaders?

mumen rider profil fotoğrafı
mumen rider1 yıl önce

I tried to google HypeHype once, but found no game to play. When can I try it?

Sebastian Aaltonen profil fotoğrafı
Sebastian Aaltonen1 yıl önce

Soft launch in couple of countries. Worldwide launch possibly next spring.

Maelstrom profil fotoğrafı
Maelstrom1 yıl önce

So cool. Whih language are you using to code?

Sebastian Aaltonen profil fotoğrafı
Sebastian Aaltonen1 yıl önce

C/C++

Daniel profil fotoğrafı
Daniel1 yıl önce

damn it is like tiktok for games

Andres Hernandez profil fotoğrafı
Andres Hernandez1 yıl önce

Almost don't even believe that.

Kento Asashima profil fotoğrafı
Kento Asashima1 yıl önce

Very impressive!

Isaac Besora profil fotoğrafı
Isaac Besora1 yıl önce

Is it loading a game from somewhere else when you scroll down? How much do those games weight? It seems crazy seeing how most websites struggle with loading some MB worth of data

Sebastian Aaltonen profil fotoğrafı
Sebastian Aaltonen1 yıl önce

Yes. Games are stored in HypeHype cloud servers. Games are <10MB each. Compressed very tightly.

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