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i always had struggles "dissolving" mesh particles, especially since in this game I try to have no alpha transparency progressive dithering doesn't always look good but i have a new trick and it's great! i just painted a super quick dissolve map in blender 😍 was so easy!

78,803 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Guillaume Loquin
Guillaume Loquin2 лет назад

That’s great! Why not using a vertex color channel instead of a bitmap in that case?

Фото профиля Lazy
Lazy2 лет назад

As per usual, everything can be solved with textures.

Фото профиля Scronkle
Scronkle2 лет назад

Clever and looks great! Why don't you want any alpha transparency?

Фото профиля thomas 🏔️ vandenberg
thomas 🏔️ vandenberg2 лет назад

trouble with sorting etc

Фото профиля 💫jabba (🐬,🐬)(empty)
💫jabba (🐬,🐬)(empty)2 лет назад

Super creative. This is awesome

Фото профиля Frankie | Sands of Hope
Frankie | Sands of Hope2 лет назад

man, it's so obvious, I never seen this shit before. Awesome trick

Фото профиля Robert Shenton
Robert Shenton2 лет назад

Solid results!

Фото профиля MikeTM - 🎮𝐇𝐞𝐱𝐚𝐒𝐜𝐚𝐩𝐞 𝐎𝐮𝐭 𝐍𝐨𝐰!🎮
MikeTM - 🎮𝐇𝐞𝐱𝐚𝐒𝐜𝐚𝐩𝐞 𝐎𝐮𝐭 𝐍𝐨𝐰!🎮2 лет назад

That's a cool shorthand! Will remember for sure. I was usually using a tiling texture but this is really nice.

Фото профиля thomas 🏔️ vandenberg
thomas 🏔️ vandenberg2 лет назад

exactly, i was too lazy to figure out how to UV map a tiling texture 😅

Фото профиля batint
batint2 лет назад

simple but clever

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