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thomas "noio" vandenberg

@noio_games21,295 subscribers

he makes games. https://t.co/veHJmDH3gi Working on GARBAGE COUNTRY previously Cloud Gardens, Kingdom & New Lands also at: https://t.co/vv3J5tcycm

Shorts

classic bit of gamedev smoke & mirrors i present: "fake interior tube" similar to the famous 'window interior parallax' trick, but projected on a cylinder 😊 cute, huh?

classic bit of gamedev smoke & mirrors i present: "fake interior tube" similar to the famous 'window interior parallax' trick, but projected on a cylinder 😊 cute, huh?

2,708,414 views

you can even reconstruct the 'fake' world position and sample the shadow map.. see how the bars are throwing a shadow into the interior?

you can even reconstruct the 'fake' world position and sample the shadow map.. see how the bars are throwing a shadow into the interior?

1,070,435 views

thing #124 I learned while making a car game for a "nitro" effect, literally all you need is speed lines + reduced FOV you don't even need to make the car faster

thing #124 I learned while making a car game for a "nitro" effect, literally all you need is speed lines + reduced FOV you don't even need to make the car faster

415,951 views

guess the engine

guess the engine

74,621 views

rendering particles into a wind map.. oldest trick in the book but still cool

rendering particles into a wind map.. oldest trick in the book but still cool

44,610 views

I was today years old when I learned to use Sub-Emitters did this with a Rigidbody for 15 years 🤦🏻‍♂️ The term "Birth" confused me, I thought it did ONE particle for each of the parent's particles (useless) But it's an EMITTER that FOLLOWS the parent particle, exactly what u want

I was today years old when I learned to use Sub-Emitters did this with a Rigidbody for 15 years 🤦🏻‍♂️ The term "Birth" confused me, I thought it did ONE particle for each of the parent's particles (useless) But it's an EMITTER that FOLLOWS the parent particle, exactly what u want

51,756 views

gamedev friends! please help! I am trying to export from blender (->fbx) A mesh that is PARENTED to an animated bone (not skinned!) I CAN'T find a combination of export settings that will. correctly position the object in Unity (the yellow container in the image)

gamedev friends! please help! I am trying to export from blender (->fbx) A mesh that is PARENTED to an animated bone (not skinned!) I CAN'T find a combination of export settings that will. correctly position the object in Unity (the yellow container in the image)

86,822 views

Take your time. Drive. Explore. Wander. #pixelart #indiedev

Take your time. Drive. Explore. Wander. #pixelart #indiedev

30,163 views

Unity has a weird bug where if you change Physics-related things, it causes WheelColliders to drop through the ground 😂 tho: always kind of cool when a game gets to a point where all the fx apply to bugs too (screen shake, particles)

Unity has a weird bug where if you change Physics-related things, it causes WheelColliders to drop through the ground 😂 tho: always kind of cool when a game gets to a point where all the fx apply to bugs too (screen shake, particles)

85,485 views

my day 1 advice for a new project: STOP USING STRING (for player facing text) Unity's LocalizedString is a drop in replacement! Unfortunately the UI is not quite "drop in", so I fixed that! It now looks JUST LIKE a string! (until you fold it out)

my day 1 advice for a new project: STOP USING STRING (for player facing text) Unity's LocalizedString is a drop in replacement! Unfortunately the UI is not quite "drop in", so I fixed that! It now looks JUST LIKE a string! (until you fold it out)

59,661 views

in games you often want sounds to emit from an area a quick hack: move 🔊 to the *closest point* inside assets exist for this, but I didn't like their usability/performance, so I built one it's a really nice tool even for non-audio stuff is anybody interested in the source?

in games you often want sounds to emit from an area a quick hack: move 🔊 to the *closest point* inside assets exist for this, but I didn't like their usability/performance, so I built one it's a really nice tool even for non-audio stuff is anybody interested in the source?

87,708 views

GARBAGE COUNTRY has a publisher! Making a game is.. intense.. (a big game even more so.) For years you just work and the doubts and anxieties can really creep up on you.. it's so great to have someone in your corner 🥰

GARBAGE COUNTRY has a publisher! Making a game is.. intense.. (a big game even more so.) For years you just work and the doubts and anxieties can really creep up on you.. it's so great to have someone in your corner 🥰

25,982 views

this coloring is another bug it pains me to fix..

this coloring is another bug it pains me to fix..

25,987 views

i often use 2-sided geometry, and the cell shading is pretty subtle. that leads to interiors looking a bit bright i could create new textures with hand-paint "baked lighting" on the inside, but instead i wrote a little 'fake AO' shader applied to a volume #indiedev #gamedev

i often use 2-sided geometry, and the cell shading is pretty subtle. that leads to interiors looking a bit bright i could create new textures with hand-paint "baked lighting" on the inside, but instead i wrote a little 'fake AO' shader applied to a volume #indiedev #gamedev

118,302 views

graybox good adding asset + graphics is a mistake

graybox good adding asset + graphics is a mistake

59,167 views

looks cool paused

looks cool paused

16,403 views

i always had struggles "dissolving" mesh particles, especially since in this game I try to have no alpha transparency progressive dithering doesn't always look good but i have a new trick and it's great! i just painted a super quick dissolve map in blender 😍 was so easy!

i always had struggles "dissolving" mesh particles, especially since in this game I try to have no alpha transparency progressive dithering doesn't always look good but i have a new trick and it's great! i just painted a super quick dissolve map in blender 😍 was so easy!

78,875 views

being able to pop into a level at an exact location is so important and so common, you NEED a button for it.

being able to pop into a level at an exact location is so important and so common, you NEED a button for it.

20,938 views

left this meme on the shelf to ripen for a couple months but here you go "just make it exist first"

left this meme on the shelf to ripen for a couple months but here you go "just make it exist first"

31,778 views

this makes sense, right?

this makes sense, right?

33,478 views

Videos

noio_games's profile picture

quick climb

thomas "noio" vandenberg

20,304 views • 1 year ago

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