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i always had struggles "dissolving" mesh particles, especially since in this game I try to have no alpha transparency progressive dithering doesn't always look good but i have a new trick and it's great! i just painted a super quick dissolve map in blender 😍 was so easy!

78,803 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Guillaume Loquin
Guillaume Loquinvor 2 Jahren

That’s great! Why not using a vertex color channel instead of a bitmap in that case?

Profilbild von Lazy
Lazyvor 2 Jahren

As per usual, everything can be solved with textures.

Profilbild von Scronkle
Scronklevor 2 Jahren

Clever and looks great! Why don't you want any alpha transparency?

Profilbild von thomas 🏔️ vandenberg
thomas 🏔️ vandenbergvor 2 Jahren

trouble with sorting etc

Profilbild von 💫jabba (🐬,🐬)(empty)
💫jabba (🐬,🐬)(empty)vor 2 Jahren

Super creative. This is awesome

Profilbild von Frankie | Sands of Hope
Frankie | Sands of Hopevor 2 Jahren

man, it's so obvious, I never seen this shit before. Awesome trick

Profilbild von Robert Shenton
Robert Shentonvor 2 Jahren

Solid results!

Profilbild von MikeTM - 🎮𝐇𝐞𝐱𝐚𝐒𝐜𝐚𝐩𝐞 𝐎𝐮𝐭 𝐍𝐨𝐰!🎮
MikeTM - 🎮𝐇𝐞𝐱𝐚𝐒𝐜𝐚𝐩𝐞 𝐎𝐮𝐭 𝐍𝐨𝐰!🎮vor 2 Jahren

That's a cool shorthand! Will remember for sure. I was usually using a tiling texture but this is really nice.

Profilbild von thomas 🏔️ vandenberg
thomas 🏔️ vandenbergvor 2 Jahren

exactly, i was too lazy to figure out how to UV map a tiling texture 😅

Profilbild von batint
batintvor 2 Jahren

simple but clever

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