Loading video...
Video Failed to Load
i always had struggles "dissolving" mesh particles, especially since in this game I try to have no alpha transparency progressive dithering doesn't always look good but i have a new trick and it's great! i just painted a super quick dissolve map in blender 😍 was so easy!
78,803 views • 2 years ago •via X (Twitter)
10 Comments

Guillaume Loquin2 years ago
That’s great! Why not using a vertex color channel instead of a bitmap in that case?

Lazy2 years ago
As per usual, everything can be solved with textures.

Scronkle2 years ago
Clever and looks great! Why don't you want any alpha transparency?

thomas 🏔️ vandenberg2 years ago
trouble with sorting etc

💫jabba (🐬,🐬)(empty)2 years ago
Super creative. This is awesome

Frankie | Sands of Hope2 years ago
man, it's so obvious, I never seen this shit before. Awesome trick

Robert Shenton2 years ago
Solid results!

MikeTM - 🎮𝐇𝐞𝐱𝐚𝐒𝐜𝐚𝐩𝐞 𝐎𝐮𝐭 𝐍𝐨𝐰!🎮2 years ago
That's a cool shorthand! Will remember for sure. I was usually using a tiling texture but this is really nice.

thomas 🏔️ vandenberg2 years ago
exactly, i was too lazy to figure out how to UV map a tiling texture 😅

batint2 years ago
simple but clever

![Stellan Skarsgård was scared to do his monologue in #Andor S1 because it was so good "I always have problems remembering lines ... especially now since I've had a stroke ... so I have [the lines] in my ear by a prompter" "I didn't want to fuck it up"](https://image.24vids.com/tw-1917330582729810236/media/FlM9VWMaEAI-KJI.png)