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i always had struggles "dissolving" mesh particles, especially since in this game I try to have no alpha transparency progressive dithering doesn't always look good but i have a new trick and it's great! i just painted a super quick dissolve map in blender 😍 was so easy!

78,803 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

Guillaume Loquin profil fotoğrafı
Guillaume Loquin2 yıl önce

That’s great! Why not using a vertex color channel instead of a bitmap in that case?

Lazy profil fotoğrafı
Lazy2 yıl önce

As per usual, everything can be solved with textures.

Scronkle profil fotoğrafı
Scronkle2 yıl önce

Clever and looks great! Why don't you want any alpha transparency?

thomas 🏔️ vandenberg profil fotoğrafı
thomas 🏔️ vandenberg2 yıl önce

trouble with sorting etc

💫jabba (🐬,🐬)(empty) profil fotoğrafı
💫jabba (🐬,🐬)(empty)2 yıl önce

Super creative. This is awesome

Frankie | Sands of Hope profil fotoğrafı
Frankie | Sands of Hope2 yıl önce

man, it's so obvious, I never seen this shit before. Awesome trick

Robert Shenton profil fotoğrafı
Robert Shenton2 yıl önce

Solid results!

MikeTM - 🎮𝐇𝐞𝐱𝐚𝐒𝐜𝐚𝐩𝐞 𝐎𝐮𝐭 𝐍𝐨𝐰!🎮 profil fotoğrafı
MikeTM - 🎮𝐇𝐞𝐱𝐚𝐒𝐜𝐚𝐩𝐞 𝐎𝐮𝐭 𝐍𝐨𝐰!🎮2 yıl önce

That's a cool shorthand! Will remember for sure. I was usually using a tiling texture but this is really nice.

thomas 🏔️ vandenberg profil fotoğrafı
thomas 🏔️ vandenberg2 yıl önce

exactly, i was too lazy to figure out how to UV map a tiling texture 😅

batint profil fotoğrafı
batint2 yıl önce

simple but clever

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