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i always had struggles "dissolving" mesh particles, especially since in this game I try to have no alpha transparency progressive dithering doesn't always look good but i have a new trick and it's great! i just painted a super quick dissolve map in blender 😍 was so easy!

78,803 次观看 • 2 年前 •via X (Twitter)

10 条评论

Guillaume Loquin 的头像
Guillaume Loquin2 年前

That’s great! Why not using a vertex color channel instead of a bitmap in that case?

Lazy 的头像
Lazy2 年前

As per usual, everything can be solved with textures.

Scronkle 的头像
Scronkle2 年前

Clever and looks great! Why don't you want any alpha transparency?

thomas 🏔️ vandenberg 的头像
thomas 🏔️ vandenberg2 年前

trouble with sorting etc

💫jabba (🐬,🐬)(empty) 的头像
💫jabba (🐬,🐬)(empty)2 年前

Super creative. This is awesome

Frankie | Sands of Hope 的头像
Frankie | Sands of Hope2 年前

man, it's so obvious, I never seen this shit before. Awesome trick

Robert Shenton 的头像
Robert Shenton2 年前

Solid results!

MikeTM - 🎮𝐇𝐞𝐱𝐚𝐒𝐜𝐚𝐩𝐞 𝐎𝐮𝐭 𝐍𝐨𝐰!🎮 的头像
MikeTM - 🎮𝐇𝐞𝐱𝐚𝐒𝐜𝐚𝐩𝐞 𝐎𝐮𝐭 𝐍𝐨𝐰!🎮2 年前

That's a cool shorthand! Will remember for sure. I was usually using a tiling texture but this is really nice.

thomas 🏔️ vandenberg 的头像
thomas 🏔️ vandenberg2 年前

exactly, i was too lazy to figure out how to UV map a tiling texture 😅

batint 的头像
batint2 年前

simple but clever

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