Загрузка видео...

Не удалось загрузить видео

На главную

I am playing with WebGPU. Built myself a spaceship to fly through vector spaces. Here is Lorenz attractor: vec4f(10 * (y - x), x * (28 - z) - y, x * y - (8 / 3) * z, 0) What other spaces should I visit? Can do 4D too...

18,586 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Andrei Kashcha 🇺🇦
Andrei Kashcha 🇺🇦3 лет назад

Here is a space populated by Thomas attractor. Thank you for the coordinates, @ivanmoreno_xyz: vec4f( -b * x + sin(y), -b * y + sin(z), -b * z + sin(x), 0) (where b is 0.19)

Фото профиля Andrei Kashcha 🇺🇦
Andrei Kashcha 🇺🇦3 лет назад

This erupting volcano effect is thanks to seemingly a bug in OSX, which causes `fract()` return values out of [0..1] range. I love it

Фото профиля Prathyush
Prathyush3 лет назад

I am thinking this might be a nice title card animation for Dune 2 or 3! 😅

Фото профиля George Morgan
George Morgan3 лет назад

Wow! 👏

Фото профиля Be_the_change
Be_the_change3 лет назад

Hello @DavidNo74093661 Have you already saw this work of the wizard Andrei Kashcha?

Фото профиля 题叶
题叶3 лет назад

I have a question, hot do you store those growling lines in compute shader? I learnt about the usages and the buffer size is defined before passing to shader.

Фото профиля Andrei Kashcha 🇺🇦
Andrei Kashcha 🇺🇦3 лет назад

Indeed! Buffer size is created with enough memory to store X segments for Y lines. Another buffer is used to store "length" of the rendered line and where its head is. Once cycle is over, head is written to tail, and with module operations I adjust what is rendered

Фото профиля (⁠*⁠˘⁠︶⁠˘⁠*⁠)⁠.⁠。`♡⭒✳🏴🔆🇵🇸🇨🇩🇸🇩🇭🇹
(⁠*⁠˘⁠︶⁠˘⁠*⁠)⁠.⁠。`♡⭒✳🏴🔆🇵🇸🇨🇩🇸🇩🇭🇹3 лет назад

🦋🧡

Фото профиля Pratyay Banerjee (নীল) 
Pratyay Banerjee (নীল) 3 лет назад

This is amazing!

Фото профиля Mqrius
Mqrius3 лет назад

Make the vector space affect the spacecraft, like funky gravity! It's not a spacecraft if you can't orbit

Похожие видео