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I built a playable 3D roguelike in Unreal Engine 5 from scratch in less than 48 hours. My accelerated workflow: ♦ Concepts — Nanobanana Pro ♦ 3D Models — Tripo 3D Smart Mesh (under 5-20k polygons, clean topology) ♦ Rigging — AccuRig to the UE5 skeleton ♦ Weight Painting...

13,933 views • 1 month ago •via X (Twitter)

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