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I can be trusted with alpha channels in LayerRenderer, visionOS compositor crew eta wen alpha blending 🙏

72,640 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 7

Фото профиля Geeky
Geeky2 лет назад

I mean, someone had to, right?

Фото профиля Tim Davison ᯅ
Tim Davison ᯅ2 лет назад

Omg how!?

Фото профиля Shiny Quagsire
Shiny Quagsire2 лет назад

this is not a place of honor:

Фото профиля ver1sea
ver1sea2 лет назад

In the code you are drawing onto the RealityKit plane. Why do you need the LayerRenderer at all? Is it just to get the renderViewTransforms and renderTangents? (need to read more)

Фото профиля Shiny Quagsire
Shiny Quagsire2 лет назад

this code judders if you go even slightly above 11ms in draw time, and it's unavoidable because RealityKit doesn't give access to frame timing. Basically I need a guarantee that the plane pose + the rendered texture are updated atomically. Also, no spacewarp = nausea risk.

Фото профиля Ridge
Ridge2 лет назад

@ddlvidbot

Фото профиля Maeve Shevchuk🇺🇦🍉
Maeve Shevchuk🇺🇦🍉2 лет назад

I'm not very familiar with the vision pro, what's this environment being drawn in the whites/greys? is that something you arranged or the apple vision putting irl objects into a virtual space and showing their "hitboxes"?

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