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I can be trusted with alpha channels in LayerRenderer, visionOS compositor crew eta wen alpha blending 🙏

72,665 görüntüleme • 2 yıl önce •via X (Twitter)

7 Yorum

Geeky profil fotoğrafı
Geeky2 yıl önce

I mean, someone had to, right?

Tim Davison ᯅ profil fotoğrafı
Tim Davison ᯅ2 yıl önce

Omg how!?

Shiny Quagsire profil fotoğrafı
Shiny Quagsire2 yıl önce

this is not a place of honor:

ver1sea profil fotoğrafı
ver1sea2 yıl önce

In the code you are drawing onto the RealityKit plane. Why do you need the LayerRenderer at all? Is it just to get the renderViewTransforms and renderTangents? (need to read more)

Shiny Quagsire profil fotoğrafı
Shiny Quagsire2 yıl önce

this code judders if you go even slightly above 11ms in draw time, and it's unavoidable because RealityKit doesn't give access to frame timing. Basically I need a guarantee that the plane pose + the rendered texture are updated atomically. Also, no spacewarp = nausea risk.

Ridge profil fotoğrafı
Ridge2 yıl önce

@ddlvidbot

Maeve Shevchuk🇺🇦🍉 profil fotoğrafı
Maeve Shevchuk🇺🇦🍉2 yıl önce

I'm not very familiar with the vision pro, what's this environment being drawn in the whites/greys? is that something you arranged or the apple vision putting irl objects into a virtual space and showing their "hitboxes"?

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