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I did it! Now gameplay of interacting with physical objects has complex ones that can be part of others. Battery to power anything you can carry, throw, connect. The objects has props that affect protagonist, I wrote about this, now there are even more, check out my profile feed
9 条评论

In my case grab gameplay related to the objects data: hold location and rotation, location before throw, look and speed coef reduction, need sphere collider in camera location, can it throwed or carry, block Pawn after, max throw force, movement speed, can use left or right hand

Today I also added a few parameters for the object that protagonist can interact with using physics, now here's what I have. If the object has an interaction param, then this is a new gameplay that I will show #gamedev #UnrealEngine #IndieGameDev

🤠 We're a small indie team making a Space Western game that mix together cRPGs like the original Fallout and top-down shooters like Ruiner. Featuring real-time combat, organic roleplay, and a deep narrative with different endings 🚀 👉 Wishlist on Steam

Your game has so many fun mechanics, enough to make lots of different games lol!

I hear this often, and I understand it, so I started thinking about how I could make a simple game in 2-3 months, doing it on weekends, because I'll be making a main Sci-Fi game for a long time.

You know, I keep saying it but, your game gonna be SO rich of mechanics leading to super enjoyable gameplay man :) so cool to always see those, and admiring your skills and ability to implement all that!

I'm glad to hear that, I don't even know what to say... thank you 😊

This is cool. Keep at it brother.

wow
