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Alien 👽 Max | 🇺🇦 game developer

@delaigrodela8,384 subscribers

Game developer from Ukraine. CHARGE.R (Unreal Engine 5), Erra: Exordium (Unity). Before gamedev 15+ years programming of everything I could get my hands on

Shorts

Anyone who has worked with light baking in Unreal Engine probably knows about Lightmass Replace node, I experienced its effect yesterday, so I wanted to share it with you. If an object is affected by baking and has emission, then you can separate 2 values #gamedev #UnrealEngine

Anyone who has worked with light baking in Unreal Engine probably knows about Lightmass Replace node, I experienced its effect yesterday, so I wanted to share it with you. If an object is affected by baking and has emission, then you can separate 2 values #gamedev #UnrealEngine

11,629 просмотров

Unbelievable! By disabling this parameter in post-processing, the visual bug, the noise, disappeared!!! Lumen Global Illumination - Screen Traces - Off #UnrealEngine #UE5

Unbelievable! By disabling this parameter in post-processing, the visual bug, the noise, disappeared!!! Lumen Global Illumination - Screen Traces - Off #UnrealEngine #UE5

69,478 просмотров

Hello my dear game developers. Do you make glass that will blur what's behind it? If you work with Unreal Engine, there is a node SpiralBlur-SceneTexture. Do you use it? I tried and now I think I need to make some of the windows like this #gamedev #UnrealEngine #UE5 #tips

Hello my dear game developers. Do you make glass that will blur what's behind it? If you work with Unreal Engine, there is a node SpiralBlur-SceneTexture. Do you use it? I tried and now I think I need to make some of the windows like this #gamedev #UnrealEngine #UE5 #tips

43,279 просмотров

5 minutes later... I've lost count of how many times my little genius has surprised me, I'm only showing a part of it here. I think it can already work with me as game developer partner

5 minutes later... I've lost count of how many times my little genius has surprised me, I'm only showing a part of it here. I think it can already work with me as game developer partner

27,155 просмотров

You know I love Unreal Engine. I finally got to the stage where I started practicing optimization. For 4 hours I tried to make the glass with ice not only outside the window in reality, but also for the game. I made several variants and even interesting patterns for UV, which I will show later in separate "learn stuff" videos. The summary of this video is obvious, refraction and transparency eat like a big whale. So I had to turn it off and do it through a mask.

You know I love Unreal Engine. I finally got to the stage where I started practicing optimization. For 4 hours I tried to make the glass with ice not only outside the window in reality, but also for the game. I made several variants and even interesting patterns for UV, which I will show later in separate "learn stuff" videos. The summary of this video is obvious, refraction and transparency eat like a big whale. So I had to turn it off and do it through a mask.

27,557 просмотров

Traditional game dev warm-up for your brain from me in Unreal Engine. Niagra with static mesh (simplified sphere) and distortion material (I call it space warp). Dynamic parameter to control refraction in material from particle system #gamedev #UnrealEngine #UE5

Traditional game dev warm-up for your brain from me in Unreal Engine. Niagra with static mesh (simplified sphere) and distortion material (I call it space warp). Dynamic parameter to control refraction in material from particle system #gamedev #UnrealEngine #UE5

10,847 просмотров

Visual things inspire us to new ideas. I once created this Unreal Engine material and now I'm thinking of using it in a game. Maybe it's an energy slug? But I've already created a similar entity - an anomaly. Hmm, I'll think about it #gamedev #UnrealEngine #UE5

Visual things inspire us to new ideas. I once created this Unreal Engine material and now I'm thinking of using it in a game. Maybe it's an energy slug? But I've already created a similar entity - an anomaly. Hmm, I'll think about it #gamedev #UnrealEngine #UE5

13,252 просмотров

I decided to see what this led sign would look like if the quality value was not static but varied from minimal to maximum value. When I added a noise node instead of the value, it was an incredible effect, but I won't show it. Maybe later

I decided to see what this led sign would look like if the quality value was not static but varied from minimal to maximum value. When I added a noise node instead of the value, it was an incredible effect, but I won't show it. Maybe later

37,253 просмотров

I finally did what I imagined. Post-processing material that the player will see when they enter the field of the mystical swarm. I love glitch effects, but I wanted to do something strange, a combination between underwater and electronic

I finally did what I imagined. Post-processing material that the player will see when they enter the field of the mystical swarm. I love glitch effects, but I wanted to do something strange, a combination between underwater and electronic

20,415 просмотров

Don't bump me! Because I know kung-fu, I meant Unreal Engine. I will answer you with an offset. This technique is called - BumpOffset. I'm serious, this is no joke :) Today I'm a stand-up comedian from a indie game dev #UnrealEngine #UE5 #tips #gamedev

Don't bump me! Because I know kung-fu, I meant Unreal Engine. I will answer you with an offset. This technique is called - BumpOffset. I'm serious, this is no joke :) Today I'm a stand-up comedian from a indie game dev #UnrealEngine #UE5 #tips #gamedev

21,333 просмотров

Unreal Engine, Blueprint... I made this cable with a spline, then saved it as a static mesh so the material could work more correctly. Now, I'm wondering if I can repeat this effect with a Cable Component with physics + hold a object #UnrealEngine #UE5

Unreal Engine, Blueprint... I made this cable with a spline, then saved it as a static mesh so the material could work more correctly. Now, I'm wondering if I can repeat this effect with a Cable Component with physics + hold a object #UnrealEngine #UE5

17,076 просмотров

Unreal Engine, Material, experiments... So this time I want to show the node that gives us the cubemap... for example to create pseudo holes. Please, add a lot of likes to the post and I will show another experiment with this #UnrealEngine #UE5 #shader

Unreal Engine, Material, experiments... So this time I want to show the node that gives us the cubemap... for example to create pseudo holes. Please, add a lot of likes to the post and I will show another experiment with this #UnrealEngine #UE5 #shader

14,312 просмотров

Strangely enough, this song (Space Junk by Wang Chung) has many hints about what will happen in the game Wishlist #indiegame​ * #indiedev​ * #pixelart​ * #gamedev​ * #gaming Space Junk Mapping out constellations Of the place I know so well Sifting through the system For the piece that knows my name Endlessly I listen, in the master game Welcome to my world ... Dreamily inattention, and the sub-atomic bomb Machine that spins within me And the spirit that drives me on Searching for an answer ... Songwriters: Nicholas Laurence Feldman / Jack Ryder

Strangely enough, this song (Space Junk by Wang Chung) has many hints about what will happen in the game Wishlist #indiegame​ * #indiedev​ * #pixelart​ * #gamedev​ * #gaming Space Junk Mapping out constellations Of the place I know so well Sifting through the system For the piece that knows my name Endlessly I listen, in the master game Welcome to my world ... Dreamily inattention, and the sub-atomic bomb Machine that spins within me And the spirit that drives me on Searching for an answer ... Songwriters: Nicholas Laurence Feldman / Jack Ryder

10,727 просмотров

Videos