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I did the thing! #GodotEngine #GameDev #IndieDev
958,977 views • 1 month ago •via X (Twitter)
45 Comments

More TPS games NEED to have this level of complexity in their movement systems, so far it's only TPP, RE6 and Vanquish that filled this hole in my chest.

Yeah. Although after putting this together, I’m starting to see why many people don’t attempt it. It’s like making three different character controllers in one.

@FTID1995 But it's worth it, because it gives the game a sort of polished feeling, when it comes to the movement.

@FTID1995 I hope so. I’m still a bit new to coding NPC behaviour. So my worry is the enemy AI not being as good as MGSV’s will stick out more.

Boss get down, that's an enemy gunship...

You destroyed their anti-air radar?!? It wasn’t one of the targets.

Boss that was a child... Amazing!

@Aaron_Victor_ That right there is why you’re the best boss The one and only

@Aaron_Victor_ S-tier

Holy shit, is this 2d sprite and 3d model working in unison or is it some trick to make 3d model look like 2d sprite

It’s a 3D model.

Is that…

I recognise that movement...

Looks heavily inspired by the MGSV movement. Is that a coincidence? Also, style looks very good.

Thanks! And it’s no coincidence.

Peak.

Looks great, reminds me of the RE6/MGSV those has smooth run and gun

This art style got potential for so many type of games bro did just more than a thing

The prone-to-roll transitions already feel tight. Foggy forest helps sell the weight of every move.

was Leon an inspiration for the character design?

I guess I can see the comparison, but I actually didn’t have Leon in mind when making him.

@LoJiiNas But Naked/Solid Snake was, right? That hair is unique in its own

@LoJiiNas Ya got me.

i like how you can put the gun away and just chill

recreating the best stealth game's movement, I see

Hell yeah!

For animations are you using a animation tree?

Yeah. It’s getting pretty complex.

If I can ask then how are you managing one time actions cause the one shot node wasn’t working for me and I don’t want to create a mess with the state machine

I mostly just used state machines. It’s easier to handle transitions, especially since a lot of them had to be animated by hand, or have specific timing.

"Quiet-Chan!" "Mmm!" *holds up a sign that reads "Gomenasai Boss-Kun!"*

It’s amazing

I thought that was 2d at first Holy shit

make a stealth espionage game pls

This story won’t be espionage themed. But my hope is that you can do a lot of the stuff you can do in the Metal Gear games.

i yearn to know how to use blender so i can learn to do something like this

how did he tripped over that many times is he stupid?

Please be patient with him.

The phantom pain in a completely new art style, nice

just straight up mgs v, love it!

literally RE9 Leon with RE6 Movement and Mechanics. While looking like something from Scott Pilgrim adjacent. I like this

OH MY GOD!!!

Love the art style, but the world looks empty I think it's just early build for this game

Yep. Sill pretty early.

So I guess it will be releasing in 2028?
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