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I FINALLY managed to create a point cloud animation 💪 Here is how I did it using #GaussianSplatting, #Blender and 2 add-ons from KIRI Engine - 3D Scanner App . Creating point cloud animations has always been a dream of mine (inspired by masters like ), but the tech...

10,392 görüntüleme • 1 yıl önce •via X (Twitter)

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KIRI Engine - 3D Scanner App profil fotoğrafı
KIRI Engine - 3D Scanner App1 yıl önce

@Ruben_Fro 🤘😀🤘 Awesome work dude, makes me thirsty for a summer pint 🍻

Rainmaker profil fotoğrafı
Rainmaker2 yıl önce

Can Machine Learning beat the market? Check out this post on my free Substack where I share code and commentary for an XGBoost model and a Random Forest model that both deliver powerful performances.

Blue Nile 3D profil fotoğrafı
Blue Nile 3D1 yıl önce

@KIRI_Engine_App @Ruben_Fro Nice making of dude!

Pete Woodbridge profil fotoğrafı
Pete Woodbridge1 yıl önce

@KIRI_Engine_App @Ruben_Fro amazing 😍

LNK profil fotoğrafı
LNK1 yıl önce

@KIRI_Engine_App @Ruben_Fro Mental. Just really sharp

DANNYonPC profil fotoğrafı
DANNYonPC1 yıl önce

@KIRI_Engine_App @Ruben_Fro HERTOG JAN MENTIONED

David Maze profil fotoğrafı
David Maze1 yıl önce

@Scobleizer @KIRI_Engine_App @Ruben_Fro That’s awesome, do you have a tutorial on creating those animated loop mandalas seen on a lot of videos?

Simon Micollier profil fotoğrafı
Simon Micollier1 yıl önce

@KIRI_Engine_App @Ruben_Fro awesome rendering, any web version of it ? :)

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🎓 Learn how to create a Cherry Wood Material in a matter of seconds in my latest video series (AAA) Pro Tips! ____________________________________________________ In this video, the steps are as follows: 1. Create a slightly red-colored fill layer with high gloss to act as the woods base material. 2. Add a second fill layer with a black mask, and inside that mask add a stripes greyscale set to planar projection. These stripes will act as the wood rings and should be projected onto your mesh in a natural way. The stripes should also be set to max softness, and followed by a Directional Noise 3 with a blend mode set to Difference. 3. Add a levels to tweak the mask and add an anchor point to the mask as well. 4. Create another fill layer with a dark brown diffuse, and store the information from the anchor point into its mask. Apply a levels to increase its intensity, and then add a fill layer up top with the anchorpoint information applied again, but set its blending mode to Subtract. 5. Create an additional fill layer with a very dark diffuse channel. Add a mask to the fill layer and inside its mask add a fill layer containing the anchorpoint information, from the Wood Rings. This fill layer can now be used to add some dark contrast to the center of the wood rings 6. A warp filter should also be used to apply some subtle imperfections to the wood rings and grain. Now we are left with a very nice result of Cherry wood! ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips. Let me know below what you would like to learn in future videos! 👇 Happy Texturing! 💚 #gameart #texturing

Cohen Brawley

25,179 görüntüleme • 2 yıl önce