
Keeki | 3D Artist
@sweet_keeki • 5,760 subscribers
Making stuff with Blender! 🔗All my Links: https://t.co/QNppd0xt9Z 🎓 My Coloso course: https://t.co/5rOzaX9mfu 中文 // 한국어 // 日本語 // translations available on link tree!
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I like to use the compositor in Blender to make the viewport render look more beautiful. For my more recent characters, I added: - Bloom (Glare) - A white outline (Dilate/Erode) - Diamond sharpen (Filter) These can really improve the visuals a lot, depending on the character!
Keeki | 3D Artist57,259 Aufrufe • vor 3 Monaten

Here a trick for eye shadows: Add an edge where the eye shadow should start and separate that part in the UVs. That results in a nice, sharp shadow, that you can easily adjust with a shapekey! Usually that area is pretty awkward to paint, so this method works great! Here🔽
Keeki | 3D Artist70,610 Aufrufe • vor 5 Monaten

🟢Substance Painter Tip: Often, instead of using the symmetry mode, you can use the Mirror filter. It's less buggy and very helpful when you accidentally forget to enable the symmetry mode. It also allows you to mirror other filters, patterns, etc.! Note that it mirrors in UV space, not in geometry space. So there are cases where you cannot use it. You might want to keep that in mind when working on the UVs.
Keeki | 3D Artist14,610 Aufrufe • vor 1 Monat

🟢Substance Painter Tip: The Passthrough blend mode in combination with the Smudge tool lets you adjust generated/filter results in a non-destructive way. E.g.: The Blur filter operates in 2D space, which can cause visible seams at the UV island borders. A fix for that is to add Paint above the Blur and use the Passthrough blend mode. Passthrough allows you to smudge the output below it. Works the same for standard layers!
Keeki | 3D Artist29,594 Aufrufe • vor 3 Monaten

🟢Substance Painter Tip With "Anchor Points" you can link layers together (e.g. use one layer as a mask for another), which makes workflows much faster. Example: You have a shadow layer and want to add an outline around it. Instead of repainting the outline every time you change the shadows, use an Anchor Point: 1. Add an Anchor Point to the shadow layer 2. Add a Fill Filter for the shadow outline layer 3. For the Fill grayscale, select the Anchor Point 4. Add a "Mask Outline" filter 5. If you paint new shadows now, the outline will adjust automatically!
Keeki | 3D Artist38,950 Aufrufe • vor 5 Monaten

🔶Blender Tip: Some brushes (Inflate, Grab) can cross the symmetry line while others (Draw, Clay, Blob) can't. That makes the Inflate brush really useful when working close to the center (e.g. between the legs) or for body parts that are pressed together, especially if you retopo later. Just be careful since it can create messy intersections at the center.
Keeki | 3D Artist24,861 Aufrufe • vor 5 Monaten

🔶Quick Blender tip: It's super easy to model clothes that wrap around the body using the Shrinkwrap modifier. It handles the wrapping automatically, so you just need to extrude the clothing. Works even better together with a Subdivision modifier #blender #3DCG
Keeki | 3D Artist53,321 Aufrufe • vor 1 Jahr
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