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I fixed level design in unity #indiedev #gamedev #unity #3d #gaming

23,323 次观看 • 5 天前 •via X (Twitter)

21 条评论

opulent-recordings 的头像
opulent-recordings4 天前

This looks amazing, I shudder to think how many hours I've spent making my rinky dink doors in probuilder haha will be checking this out! Is it compatible with earlier versions of Unity?

tsitski (WISHLIST PARTIZAN) 的头像
tsitski (WISHLIST PARTIZAN)4 天前

it should be after like 5 changing like 5 lines of code, just old FindAnyObjectByType -> FindFirstObjectByType, but im working on a patch for older versions thatll be out soon!

opulent-recordings 的头像
opulent-recordings4 天前

Awesome! I'll be grabbing it soon then

tri 的头像
tri5 天前

🤤

StineNet 的头像
StineNet4 天前

The jump from dragging the door into the wall to kicking it open got me. Boom, doorway indeed.

長屋晴太 | はる🌎🎮【ゲーム業界志望】 的头像
長屋晴太 | はる🌎🎮【ゲーム業界志望】4 天前

Making openings directly in the blockout looks handy for an immersive sim. It seems like a good way to try alternate routes before committing to the art. Does this also update collision as you edit the walls?

tsitski (WISHLIST PARTIZAN) 的头像
tsitski (WISHLIST PARTIZAN)4 天前

yes! 👍

Jonathan | Dev | WISHLIST Air Isles! 的头像
Jonathan | Dev | WISHLIST Air Isles!4 天前

@SomeHoopyFrood collab maybe? :)

Gabriel 的头像
Gabriel4 天前

So cool, awesome work!!

tsitski (WISHLIST PARTIZAN) 的头像
tsitski (WISHLIST PARTIZAN)4 天前

thank you :) right back at ya!

SmeeperDev 的头像
SmeeperDev4 天前

the nondestructive cutouts for doors and windows are such a good call, do the openings stay put if you resize the wall after placing them? i’ve been building a similar snapping thing on the art side in blender so really curious how you handled it

tsitski (WISHLIST PARTIZAN) 的头像
tsitski (WISHLIST PARTIZAN)4 天前

yeah the cutters are separate game objects, so no matter what you do to the wall they will always cut the same

SmeeperDev 的头像
SmeeperDev4 天前

sweeet, thats awesome. actually a huge time saver, nice stuff!

Q 的头像
Q4 天前

blender

Max 的头像
Max4 天前

Awesome job

Always Game Dev 的头像
Always Game Dev4 天前

Was AI used in the creation?

₿a̸̢͛̋̿ḏ̷̀̀͝j̸̲̪̅a̵̙͝ǹ̶̪̄̕o ☕️🎮🎸🐱 的头像
₿a̸̢͛̋̿ḏ̷̀̀͝j̸̲̪̅a̵̙͝ǹ̶̪̄̕o ☕️🎮🎸🐱4 天前

damn bro, you didn't fix it, you created it

TestyDungeon 的头像
TestyDungeon4 天前

Really cool. How does it compare to RealtimeCSG?

tsitski (WISHLIST PARTIZAN) 的头像
tsitski (WISHLIST PARTIZAN)4 天前

real-time csg seems broken, and isn't being updated anymore, very unfortunate since it does looks like a pretty good tool

iDK 的头像
iDK4 天前

Is building things better in unity instead of just creating specific reusable walls and preset environment in blender and then modifying them when imported to Unity?

corhoon 的头像
corhoon4 天前

fixed level design is a bold claim. love it

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