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I found this way very useful, perfect for adding that extra squish anywhere you need it. 🪄✨ - effortless joint rigging with this simple trick: smoothing vertices

232,772 次观看 • 2 年前 •via X (Twitter)

10 条评论

Layla🌙 | 3D Modeler 的头像
Layla🌙 | 3D Modeler2 年前

Make sure your Subset is "Selected Pose Bones" for smoothing vertex weights.

Fitty Yen | 50¥ | コイン 的头像
Fitty Yen | 50¥ | コイン2 年前

@llay11a I need to stop being afraid of weight paint... I've been manually editing vertex group weights in edit mode...

Layla🌙 | 3D Modeler 的头像
Layla🌙 | 3D Modeler2 年前

so do I! calculating vertex weights is more powerful when combined with manual weight painting 😄

kokomika | commission open 的头像
kokomika | commission open2 年前

@llay11a Didn’t know you can do that 😭 I always use smooth brush manually. Thanks for the tricks!

Layla🌙 | 3D Modeler 的头像
Layla🌙 | 3D Modeler2 年前

I used to do it as well 😳thank you Kokomika!

Fukurou Itsuki フクロウ.イツキ 的头像
Fukurou Itsuki フクロウ.イツキ2 年前

@llay11a is there any major differences between using Face or Vertex?

Layla🌙 | 3D Modeler 的头像
Layla🌙 | 3D Modeler2 年前

I think they’re similar, but I’m just used to vertex mask when it comes to rigging.

Frigu 的头像
Frigu2 年前

@llay11a This is the first time I have seen someone do it this way. Whenever I make a rig, I use the smooth corrective modifier with the corresponding vertex groups.

Ridi! (John Whitmer) 的头像
Ridi! (John Whitmer)2 年前

@llay11a Maya users be like "isn't that just normal weight painting?"

JCity 的头像
JCity2 年前

@llay11a I really need to start using this! Ive manually been doing it this whole time....

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