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I found this way very useful, perfect for adding that extra squish anywhere you need it. 🪄✨ - effortless joint rigging with this simple trick: smoothing vertices

232,772 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Layla🌙 | 3D Modeler
Layla🌙 | 3D Modelervor 2 Jahren

Make sure your Subset is "Selected Pose Bones" for smoothing vertex weights.

Profilbild von Fitty Yen | 50¥ | コイン
Fitty Yen | 50¥ | コインvor 2 Jahren

@llay11a I need to stop being afraid of weight paint... I've been manually editing vertex group weights in edit mode...

Profilbild von Layla🌙 | 3D Modeler
Layla🌙 | 3D Modelervor 2 Jahren

so do I! calculating vertex weights is more powerful when combined with manual weight painting 😄

Profilbild von kokomika | commission open
kokomika | commission openvor 2 Jahren

@llay11a Didn’t know you can do that 😭 I always use smooth brush manually. Thanks for the tricks!

Profilbild von Layla🌙 | 3D Modeler
Layla🌙 | 3D Modelervor 2 Jahren

I used to do it as well 😳thank you Kokomika!

Profilbild von Fukurou Itsuki フクロウ.イツキ
Fukurou Itsuki フクロウ.イツキvor 2 Jahren

@llay11a is there any major differences between using Face or Vertex?

Profilbild von Layla🌙 | 3D Modeler
Layla🌙 | 3D Modelervor 2 Jahren

I think they’re similar, but I’m just used to vertex mask when it comes to rigging.

Profilbild von Frigu
Friguvor 2 Jahren

@llay11a This is the first time I have seen someone do it this way. Whenever I make a rig, I use the smooth corrective modifier with the corresponding vertex groups.

Profilbild von Ridi! (John Whitmer)
Ridi! (John Whitmer)vor 2 Jahren

@llay11a Maya users be like "isn't that just normal weight painting?"

Profilbild von JCity
JCityvor 2 Jahren

@llay11a I really need to start using this! Ive manually been doing it this whole time....

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