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i GENUINELY did not know how much the front camera on your iphone over compensates when it comes to lighting, smoothness skin and changing colors you buy an actual camera and realize that ur phone’s camera has been nothing but a lie all along. these are two video taken...

28,178 次观看 • 5 天前 •via X (Twitter)

22 条评论

Mehar 的头像
Mehar5 天前

drop ur skincare routine queen

Atharva D 的头像
Atharva D5 天前

Drop the skincare routine dawg

The king of the north 的头像
The king of the north5 天前

Some lies are good 😌

Saksham Gaur 的头像
Saksham Gaur5 天前

my feed has been blessed

Shubh Agrawal 的头像
Shubh Agrawal4 天前

🤣

Ranjodh Singh 的头像
Ranjodh Singh5 天前

Good going bro, keep it up

Shiva Saini 的头像
Shiva Saini5 天前

The front camera is actually designed for that and I think it's just lightning nothing else , in real life the front camera picture resembles the real life.

lurkermon 的头像
lurkermon5 天前

cute either way

Dhruv 的头像
Dhruv5 天前

pretty informative

Hemant Chhabria 的头像
Hemant Chhabria5 天前

Wake up babe, shubh has posted new video

Lovepreet Singh 的头像
Lovepreet Singh5 天前

talwiinder

YouMeI (Chirag) 的头像
YouMeI (Chirag)5 天前

Damn, that is a stark comparison! PS Please check DMs brother. :)

Rainar Angelo💭 的头像
Rainar Angelo💭5 天前

Huge lie Sometimes for the worse…

Prachi 的头像
Prachi5 天前

back camera one looks a bit yellowish, Is it because of the lighting? Or is it same

Shubh Agrawal 的头像
Shubh Agrawal4 天前

i have yellow lights near me, the front camera normalizes them, back camera is true to reality

Kapil Verma 的头像
Kapil Verma5 天前

looksmaxxing final boss

🌻 A 💌 的头像
🌻 A 💌5 天前

You be looking like an anime character like the face cut resembles that😭

Shubh Agrawal 的头像
Shubh Agrawal4 天前

yeah i get that a LOT

Sattyam Samania 的头像
Sattyam Samania5 天前

You're still looking great in both brother. Keep posting video content as well

Shubh Agrawal 的头像
Shubh Agrawal4 天前

thanks

Sakib 的头像
Sakib1 天前

bro, do you cut onion with those jaws?

Dev Static 的头像
Dev Static5 天前

which chair do you use bud? herman miller?

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一番最後の[Prompt for original image]の部分に画像生成に使用したPromptを入れると一貫性が増します。不要な場合は3行削ってしまっても大丈夫です。 --- Extreme wide-angle perspective and dynamic pose remix edit. This is an EDIT of the original image, not a new character. Use the original image as a strict reference for: – the person’s identity, hairstyle, and overall fashion style, – the general type of background and location (same street, same room, same beach, same kind of architecture, etc.). You are allowed to completely change the camera position, angle, and pose, but you must keep the scene in the SAME location and keep the SAME person and outfit design. Camera and perspective: – Use an ultra wide-angle or fisheye feeling lens (around 12–18mm full-frame look). – The camera angle MUST change significantly from the original: use dramatic angles such as • worm’s-eye view from directly below looking up, • bird’s-eye view from directly above looking down, • very low angle from the ground, • high angle from above, • tilted Dutch angles. – Always create strong foreshortening: body parts close to the lens look huge, while the rest of the body falls away in perspective. – The final result must look like a bold fashion or street photo, fully photorealistic, not illustration or anime. Background consistency: – Keep the same location as the original image: same street, same bridge, same room, same studio, same beach, same general structures and materials. – Do NOT replace the background with a completely different place. – Because the camera angle changes, it is allowed and expected that different parts of the environment become visible. – When new areas appear, extend the original environment logically (same buildings, fences, road markings, walls, colors, materials, lighting style), as if the camera moved within the same place. Body parts near the lens (1–2 parts, sometimes 3): – In each edit, choose ONE or TWO main body parts to be extremely close to the lens (sometimes even THREE in more complex poses). – Vary them from image to image, do NOT always use the same body part. – Allowed near-the-lens parts include: • one or both hands / fingers reaching toward the camera, • one or both feet / shoes / boots near the lens, • knees or thighs, • face very close to the lens, • shoulders or chest close to the lens in a leaning pose. – The chosen body parts should come extremely close to the lens, almost touching it, with visible skin texture, fabric texture, and realistic wide-angle distortion. Pose and overall body (complex and varied): – Create strong, cool, dynamic poses that match the extreme perspective. – Randomly use different pose types, including: • standing with one leg or one arm reaching toward the camera, • crouching or squatting low to the ground, • sitting on the floor or on objects, • lying on the ground with legs or feet toward the lens, • leaning forward aggressively toward the camera, • twisting the body, crossing legs, or arching the back for more dynamic lines. – Allow complex poses where: • both hands are near the lens forming shapes (peace signs, triangles, frames, pointing toward the viewer), • both feet are toward the lens, • one hand and one foot are both large in the foreground, • the face is close to the lens while hands or feet are also visible in perspective. – Maintain believable anatomy even with extreme foreshortening. Angle and attitude (randomized): – Randomize camera angle and orientation (up, down, side, Dutch tilt) while keeping the composition visually balanced and powerful. – Keep the vibe cool, confident, and fashion/editorial or street style, depending on the original outfit. – Facial expressions can vary (serious, playful, confident, mysterious), but must still look like the same person. Lighting and rendering: – Keep the general time of day and lighting mood similar to the original (night vs day, indoor vs outdoor, soft vs hard light), but you may enhance contrast and color to make the image punchy and dramatic. – Maintain realistic shadows and contact points with the ground or floor. – High-resolution, sharp details with clear skin texture, fabric weave, and material highlights. Variation and randomness: – Each edit should look noticeably different from the original image and from other edits, with different: • camera angles, • pose types, • which body parts are closest to the lens, • orientation (straight, tilted, from above, from below). – Avoid repeating the exact same single-foot-close-up composition; produce a wide variety of dynamic poses and angles. Strict rules: – Do NOT change the person into someone else. – Do NOT change the outfit type; only restyle it through pose, perspective, and small natural movement of clothing. – Do NOT move the scene to a completely different location; always stay in a plausible extension of the original place. – Do NOT add text, logos, watermarks, or graphic design elements. – Do NOT switch to painting, illustration, or anime style; keep it photorealistic. Overall: Transform the original photo into a dramatic, photorealistic, ultra wide-angle shot with an extreme camera angle (including views from directly below or above), where one or more body parts are right next to the lens and look huge, the rest of the body recedes in perspective, and the same person strikes a stylish, complex, powerful pose in a consistent, expanded version of the original environment. Also, below is the prompt for generating the original image. Please use it as a reference. [Prompt for original image] #nanobanana2

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20,684 次观看 • 9 个月前