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I guess using jolt over godot physics is mandatory now 🫠 thanks everyone who's making it possible 🙏

12,230 次观看 • 2 年前 •via X (Twitter)

6 条评论

blingmoney.net on the other thing 的头像
blingmoney.net on the other thing2 年前

Do you have to rework everything or is jolt plug and play?

Andrei Mishanin 的头像
Andrei Mishanin2 年前

@pimpblingmoney just plug and play, download from assetlib, restart godot, select it in settings and it works, but maybe it has its own issues I don't know, will use it for the first time myself, will see🙂

ElderCub 的头像
ElderCub2 年前

Wasn't expecting to hear a banger, what is this?

Andrei Mishanin 的头像
Andrei Mishanin2 年前

🤗

Ariorick - games and experiments 的头像
Ariorick - games and experiments2 年前

Why were you getting stuck? Is it friction? Or just some bug

b00marrows 的头像
b00marrows2 年前

I have been producing my own game in godot and had issues with the auto-physics applied to objects by godot during import. Seems fixing the import or assets themselves fix the physics for me. I think godots auto-physics are just too "simplistic" to its own detriment sometimes.

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