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I guess using jolt over godot physics is mandatory now 🫠 thanks everyone who's making it possible 🙏
12,230 次观看 • 2 年前 •via X (Twitter)
6 条评论

blingmoney.net on the other thing2 年前
Do you have to rework everything or is jolt plug and play?

Andrei Mishanin2 年前
@pimpblingmoney just plug and play, download from assetlib, restart godot, select it in settings and it works, but maybe it has its own issues I don't know, will use it for the first time myself, will see🙂

ElderCub2 年前
Wasn't expecting to hear a banger, what is this?

Andrei Mishanin2 年前
🤗

Ariorick - games and experiments2 年前
Why were you getting stuck? Is it friction? Or just some bug

b00marrows2 年前
I have been producing my own game in godot and had issues with the auto-physics applied to objects by godot during import. Seems fixing the import or assets themselves fix the physics for me. I think godots auto-physics are just too "simplistic" to its own detriment sometimes.
