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Jolt multi-threaded is crazy🤯 Stresstest using our new ECS library, Three.js BatchedMesh and Jolt Physics. 1000+ dynamic bodies, 120 fps on a low-end PC *while* recording. But try it for yourself! Demo Link + Code in the comments. #gamedev #webgamedev

17,969 次观看 • 1 年前 •via X (Twitter)

8 条评论

Brian Breiholz 的头像
Brian Breiholz1 年前

Live Demo on Stackblitz: @pmndrs ECS libary: Demo Code:

Brian Breiholz 的头像
Brian Breiholz1 年前

cc @bruno_simon re: why use Jolt lots of taxing setups in this demo (i.e. much potential for tunneling, small gaps, kinematic + dynamic bodies) and of course the performance 🤌

Brian Breiholz 的头像
Brian Breiholz1 年前

Oh and I forget to tag @jrouwe 🙈 who not only wrote the Jolt Physics library but also maintains the JS port 🙌

Robert Borghesi 的头像
Robert Borghesi1 年前

@threejs 😱😱😱😱😱😱

Ademola 的头像
Ademola1 年前

@threejs Insane 🔥

Andreas Longva 的头像
Andreas Longva1 年前

@threejs Neat. Do you know if there's a high-level write-up on the algorithms used in Jolt?

Brian Breiholz 的头像
Brian Breiholz1 年前

@threejs Thanks! Yeah the native Jolt docs have quite a bit of high-level/general Info:

Ertuğrul Çetin 的头像
Ertuğrul Çetin1 年前

@threejs That would be great if Havok had that in @babylonjs

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