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I hadn't checked out server authority in a while as I was busy with other things, but seeing that crossroads was converted to server authority in preparation for The Hunt: R20, I wanted to see the state of it To be honest, I am quite disappointed.🧵
32,064 views • 25 days ago •via X (Twitter)
22 Comments

The state that crossroads is in right now, is not fun. ESPECIALLY on high ping. Movement still on server authority with the IAS scripts sucks, it feels delayed, it feels clunky, and it mispredicts more than is acceptable Items don't work well. Using the sword is near impossible, hits don't hit and lunges mispredict. hit a rocket shot on your screen head on with someone? Nope! Rocket disappears and doesn't explode, server explodes it somewhere else later on. Want to use the slingshot fly glitch? You can, but it will mispredict a lot. Not even mentioning the fact that sounds are playing like 5 times when equipping and using items Going on the trampoline, only the server sets your velocity so you suddenly teleport in the air, this is technically a dev implementation problem but highlights the main problem with the server authority API, it's annoyingly strict in how you implement things.

Here are some clips of me just playing the game, all of these were in the same 11 minute clip, it was hard remembering what the issues all were because of the amount of times I experienced these issues

In this clip, it's a bit hard to tell, but this was NOT at all the way i was trying to move, my movements were completely messed up and it was moving me all over the place in directions I was not even trying to go This specifically felt AWFUL when this happened

I could go on and on about all the issues I had, but to me it's clear that server authority is not ready, and never was. Some of these issues stem from the server authoritative model itself, and are hard problems to solve. I tried to exclude some of these examples, mainly player collisions, but improvement is needed everywhere. I don't want to discredit the SAuth team's work for this though, I know this is a huge feature, and I know it's extremely hard to get right. I know the team behind this is very optimistic about it and truly do care for it, even reaching out to me when I said server authority wasn't ready in the past.

All I hope is that SAuth improves more than just minor patches, even if the engine problems of server authority are fixed, the api continues to be one of the biggest hurdle in server authority, and ends up causing the most issues due to how fragile and delicate it is. I don't know the solution to the API problem, and with the feature technically out of beta, it makes me worried for the future of this feature as now future updates must be backwards compatible. If these issues aren't addressed though, server authority isn't going to be adopted. Crossroads is the first time I was able to see the state of server authority in live servers with real players with servers across the globe. I know this tech has the potential to be amazing, it's already used in many top competitive games, and almost all valve multiplayer games (even local coop games like portal 2!), and many don't even realize it. I want roblox's server authority implementation to be like this too, where many players don't even realize it's being used, there's so many benefits to this model, but right now it's not there.

I'm working on my own game with server authority. I use a custom character controller so I think it's less prone to mispredicts but rollback seems kind of buggy for some reason where often you will jitter a lot especially when sliding into walls

Hey Kohl, thanks for the feedback! We had a bug in the code and it should be patched now. There's a reason we're publishing early to stress test! Please keep the bug reports coming, the promise of server authority is we can have 0 latency gameplay without any cheating!

they 100% ai generated the entirety of the server authority code for crossroads, playtested each weapon once against a dummy and said “yep thats good, onto the next classic game” like i think most of these issues is just bad server authority luau code

look at my situation

Same shit happening with SFOTH IV, an admin had the whole community looking for issues and tryna figure out how to fix it. Hopefully they turn off server Auth though its genuinely unplayable

I JUMPED on a missile lmfao

server authority should be renamed to Server Assuthority

just tried it, literally nothing works

"is not fun" fuck are u talking about its fun as hell

this looks awful omg

the slingshot thing is awful

Not being able to use arrow keys and WASD simultaneously is a massive pain

They say this would make games better but fuck do they mean now?

Some projectiles, like Superball did not register properly that causes bad aims because this toolset uses server-side script. In server authority, it will suffer register latency.

Gonna keep it real, that demo is NOT representative of what server authority looks and feels like.

did you guys think it was actually gonna be something good ??

wow
