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I have released gem-x.cpp on GitHub! This produces a 3D skeleton from video, including live video, which is what interests me. NVIDIA showed the original GEM-X teleoperating humanoids, so the next thing I want to do is get that working in simulation all in GGML/C++.

22,353 Aufrufe • vor 18 Tagen •via X (Twitter)

26 Kommentare

Profilbild von Richard Palethorpe
Richard Palethorpevor 18 Tagen

Source is here:

Profilbild von Richard Palethorpe
Richard Palethorpevor 18 Tagen

GEM-X is related to SAM3D-BODY, in that they do similar things and in offline mode GEM-X uses SAM3D. So checkout sam3d.cpp too:

Profilbild von Ettore Di Giacinto
Ettore Di Giacintovor 18 Tagen

I wonder how nice could be to have this in games. In C++ and if working on low end devices.. that opens up a lots of new ways for entertainment

Profilbild von Richard Palethorpe
Richard Palethorpevor 18 Tagen

It will very soon be in a game ;-)

Profilbild von Ettore Di Giacinto
Ettore Di Giacintovor 18 Tagen

looking forward to try it 👀

Profilbild von Lee Penkman
Lee Penkmanvor 18 Tagen

nice! strong follow :)

Profilbild von Richard Palethorpe
Richard Palethorpevor 18 Tagen

Thanks!

Profilbild von George Ou
George Ouvor 18 Tagen

what are the 2 colored sets of lines? Different models for keypoint detection?

Profilbild von Richard Palethorpe
Richard Palethorpevor 18 Tagen

Yes, one is ViTPose which locates the joints in 2D, then GEM-X builds on that to create 3D motions which is the other.

Profilbild von George Ou
George Ouvor 18 Tagen

Is the cyan-colored line the 3D version?

Profilbild von Richard Palethorpe
Richard Palethorpevor 17 Tagen

Yes

Profilbild von JERIC陳傑瑞
JERIC陳傑瑞vor 17 Tagen

Looks awesome! from your experience, how does it compare to Mediapipe or similar?

Profilbild von Richard Palethorpe
Richard Palethorpevor 17 Tagen

No idea, I'm interested to hear from people how it compares to other solutions too

Profilbild von JERIC陳傑瑞
JERIC陳傑瑞vor 17 Tagen

From the looks alone , yours seem to detect finger bones much better

Profilbild von Richard Palethorpe
Richard Palethorpevor 17 Tagen

VitPose does in 2D, I'm not sure the final 3D joint positions are tracking fingers well

Profilbild von Synthetic Beef
Synthetic Beefvor 18 Tagen

Fun! I remember researching pose estimation almost a decade ago for augmented reality games and sports analysis software and was so sad we weren't close to being able to do it well (and in real time). It's come a long way. Very cool.

Profilbild von Tomi
Tomivor 18 Tagen

This looks pretty cool. Does it require Nvidia GPU?

Profilbild von Richard Palethorpe
Richard Palethorpevor 18 Tagen

No, runs on Vulkan by default and other backends (e.g Metal) can be added

Profilbild von ChristResearch
ChristResearchvor 18 Tagen

Amazing work as always! :)

Profilbild von Richard Palethorpe
Richard Palethorpevor 18 Tagen

Thanks!

Profilbild von Raul Becerril
Raul Becerrilvor 17 Tagen

I’d love to know difference vs mediapipe

Profilbild von Lunah Lee
Lunah Leevor 18 Tagen

海报帧 GEM-X:左栏 Live webcam / Start live,9.2 fps;画面褐衫 FOSDEM 22 logo,身上叠青蓝 Projected 3D skeleton 和橙 ViTPose 点,手指关节细线一根根。开源句写在 FOSDEM 22 圆 logo 和青蓝手指骨架上。

Profilbild von 🐰 🦄 Kimberly 🦄 🐰
🐰 🦄 Kimberly 🦄 🐰vor 17 Tagen

Not bad, I made a similar version with a lot less latency.

Profilbild von Richard Palethorpe
Richard Palethorpevor 17 Tagen

Feel free to share the details of that

Profilbild von Wherebot
Wherebotvor 18 Tagen

How's performance for this vs other skeleton tracking older models? Natively 3d? How's it handle occlusion, best fit overall? Dropout?

Profilbild von Richard Palethorpe
Richard Palethorpevor 18 Tagen

It produces 3d poses. I find that it tries to infer the location of body parts when they are occluded and it doesn't make the best guesses if large parts of your body are not visible, but self-occlusion it seems to handle well. Otherwise I don't know how it compares

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