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I have released gem-x.cpp on GitHub! This produces a 3D skeleton from video, including live video, which is what interests me. NVIDIA showed the original GEM-X teleoperating humanoids, so the next thing I want to do is get that working in simulation all in GGML/C++.

22,353 просмотров • 18 дней назад •via X (Twitter)

Комментарии: 26

Фото профиля Richard Palethorpe
Richard Palethorpe18 дней назад

Source is here:

Фото профиля Richard Palethorpe
Richard Palethorpe18 дней назад

GEM-X is related to SAM3D-BODY, in that they do similar things and in offline mode GEM-X uses SAM3D. So checkout sam3d.cpp too:

Фото профиля Ettore Di Giacinto
Ettore Di Giacinto18 дней назад

I wonder how nice could be to have this in games. In C++ and if working on low end devices.. that opens up a lots of new ways for entertainment

Фото профиля Richard Palethorpe
Richard Palethorpe18 дней назад

It will very soon be in a game ;-)

Фото профиля Ettore Di Giacinto
Ettore Di Giacinto18 дней назад

looking forward to try it 👀

Фото профиля Lee Penkman
Lee Penkman18 дней назад

nice! strong follow :)

Фото профиля Richard Palethorpe
Richard Palethorpe18 дней назад

Thanks!

Фото профиля George Ou
George Ou18 дней назад

what are the 2 colored sets of lines? Different models for keypoint detection?

Фото профиля Richard Palethorpe
Richard Palethorpe18 дней назад

Yes, one is ViTPose which locates the joints in 2D, then GEM-X builds on that to create 3D motions which is the other.

Фото профиля George Ou
George Ou18 дней назад

Is the cyan-colored line the 3D version?

Фото профиля Richard Palethorpe
Richard Palethorpe17 дней назад

Yes

Фото профиля JERIC陳傑瑞
JERIC陳傑瑞17 дней назад

Looks awesome! from your experience, how does it compare to Mediapipe or similar?

Фото профиля Richard Palethorpe
Richard Palethorpe17 дней назад

No idea, I'm interested to hear from people how it compares to other solutions too

Фото профиля JERIC陳傑瑞
JERIC陳傑瑞17 дней назад

From the looks alone , yours seem to detect finger bones much better

Фото профиля Richard Palethorpe
Richard Palethorpe17 дней назад

VitPose does in 2D, I'm not sure the final 3D joint positions are tracking fingers well

Фото профиля Synthetic Beef
Synthetic Beef18 дней назад

Fun! I remember researching pose estimation almost a decade ago for augmented reality games and sports analysis software and was so sad we weren't close to being able to do it well (and in real time). It's come a long way. Very cool.

Фото профиля Tomi
Tomi18 дней назад

This looks pretty cool. Does it require Nvidia GPU?

Фото профиля Richard Palethorpe
Richard Palethorpe18 дней назад

No, runs on Vulkan by default and other backends (e.g Metal) can be added

Фото профиля ChristResearch
ChristResearch18 дней назад

Amazing work as always! :)

Фото профиля Richard Palethorpe
Richard Palethorpe18 дней назад

Thanks!

Фото профиля Raul Becerril
Raul Becerril17 дней назад

I’d love to know difference vs mediapipe

Фото профиля Lunah Lee
Lunah Lee18 дней назад

海报帧 GEM-X:左栏 Live webcam / Start live,9.2 fps;画面褐衫 FOSDEM 22 logo,身上叠青蓝 Projected 3D skeleton 和橙 ViTPose 点,手指关节细线一根根。开源句写在 FOSDEM 22 圆 logo 和青蓝手指骨架上。

Фото профиля 🐰 🦄 Kimberly 🦄 🐰
🐰 🦄 Kimberly 🦄 🐰17 дней назад

Not bad, I made a similar version with a lot less latency.

Фото профиля Richard Palethorpe
Richard Palethorpe17 дней назад

Feel free to share the details of that

Фото профиля Wherebot
Wherebot18 дней назад

How's performance for this vs other skeleton tracking older models? Natively 3d? How's it handle occlusion, best fit overall? Dropout?

Фото профиля Richard Palethorpe
Richard Palethorpe18 дней назад

It produces 3d poses. I find that it tries to infer the location of body parts when they are occluded and it doesn't make the best guesses if large parts of your body are not visible, but self-occlusion it seems to handle well. Otherwise I don't know how it compares

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