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I have revived Javi Lopez ⛩️'s 28 year old custom map he made and made a web-based Quake 2 with Fable on fast mode 🤓 You can now play it here: 👉 👈 It took a bit of hacking because the textures didn't load the first time, so I...

208,062 görüntüleme • 3 ay önce •via X (Twitter)

18 Yorum

@levelsio profil fotoğrafı
@levelsio3 ay önce

Oh and forgot to say yes it's multiplayer!

Javi Lopez ⛩️ profil fotoğrafı
Javi Lopez ⛩️3 ay önce

WOOOOW LET'S PLAY!!!!

Saft profil fotoğrafı
Saft3 ay önce

@javilopen It would be pretty interesting to see how would turn out if Fable chews through it

@levelsio profil fotoğrafı
@levelsio3 ay önce

@javilopen Oh damn great idea!

Gary Simon profil fotoğrafı
Gary Simon3 ay önce

@javilopen I spent 10 years playing Quake 2, primarily Q2DM1 1v1 multiplayer matches. The amount of crazy specialized jumps in that match were insane.

Adam Singer profil fotoğrafı
Adam Singer3 ay önce

@javilopen oh man straight nostalgia injection here

LabelGuy profil fotoğrafı
LabelGuy3 ay önce

@javilopen Great memories

Nick profil fotoğrafı
Nick3 ay önce

@javilopen woooo! love these revivals man, keep 'em coming!

Mike Codes profil fotoğrafı
Mike Codes3 ay önce

@javilopen Best thing I’ve seen built with fable so far

steve profil fotoğrafı
steve3 ay önce

@javilopen What's your ccusage stats for creating that game?

ND profil fotoğrafı
ND3 ay önce

@javilopen Damn, the server's full already. 😂

TedOS profil fotoğrafı
TedOS3 ay önce

@javilopen I'm gonna join and light you up bro 😂

simon bloom profil fotoğrafı
simon bloom3 ay önce

@javilopen This makes me so happy :)

Paul (SoloForge) profil fotoğrafı
Paul (SoloForge)3 ay önce

@javilopen Wow, this takes me back

degenmate profil fotoğrafı
degenmate3 ay önce

@javilopen Help me understand @levelsio so you basically installed a game and gave Claude access to a folder and repackage it to web game? I wanted to do the same with one of other nostalgia game I used to play as a kid.

Phil 🇫🇷🍼 (French SaaS-dad) profil fotoğrafı
Phil 🇫🇷🍼 (French SaaS-dad)3 ay önce

@javilopen Ads everywhere coming in 3,2,1...

AI with Eric profil fotoğrafı
AI with Eric3 ay önce

@javilopen Speed running quake versions. I'm totally in when you get to q3 capturestrike / threewave or whatever it was called

Dmitry Chernov profil fotoğrafı
Dmitry Chernov3 ay önce

@javilopen Hah, oldschool is in the house. testing Fable with my work tasks atm as well

Benzer Videolar

🔌Today I created a virtual web-based null modem so now you can finally play Quake 1 (from 1996) in multiplayer in the browser with other people online! This week I was able to create a virtual printer that listens on the COM2 port to make a web-based printer work in Windows 3.11, like on you can actually print to, it was one of my ideas when I started but it was always too difficult to make, I had no idea where to start, but this week AI was able to do it! Today I woke up and thought "if we can listen to COM2 via JS, how about listen to COM1 from Quake 1?" then we could forward the COM1 data via Websockets and to another user to create a virtual null modem (A null modem was a cable you'd use to connect two computers to each other directly in the 90s, if you couldn't afford buying a network card you'd use this to network, but you could only play with one other computer not multiple) So I built it, it took about an hour and works! I wanted to get Quake 1 in DOS to work with multiplayer for 2 years but I could never get it to work, but now it did it This project is a good benchmark of how capable AI is becoming, figuring stuff out that humans would take months within an hour You can try it here, I don't know how it will match lots of people but let's see, you have to exit to DOS first (ALT-F4 or FN-Option-F4 on Mac), then type CD games, then CD quake, then quake, then ESC, then Multiplayer, then either Create New Game or Join Game, and use Direct Connect, keep settings same and you're in!

@levelsio

103,726 görüntüleme • 3 ay önce

🚁 My war drone simulator Apocalypse Drone now has support for 32 players! I also made it Conquest/CTF so you have multiple bases that you have to capture, each round the map is procedurally generated and random so every time it's different (like Battlefield) There's still some bugs to work out and most importantly I have to figure out soldier animations, because they're fixed models now But I have got really far this time I think and coding with AI is really way further than it was a year ago, you mostly notice that how few times you get stuck, only one time this month building this I got stuck which was today where I moved the AI players to the server and they kept showing up as invisible, very buggy, every time I told it that it couldn't fix it though Then I asked it to fundamentally analyze the current server-side AI player code and make it work like industry standard, and it took a long time and fixed everything Last year I'd get stuck hundreds of times and the AI just couldn't get itself out of a hole, but now it can I think it's impressive that just last year only for the first time we could make actual games with AI But this year as non-game dev, I can get pretty close to the level of a multiplayer game from 20y ago (like Battlefield 1942, that lots of ideas here are based on, but with drones :D) Obviously we're still far away from AAA (I hate that term though) but the curve of exponential progress is there again, as it was in AI image generation, then video, and now code, first bad, then better, then good enough! Here's a video of gameplay from my drone sim You can play it with the link in the reply below and it's multiplayer!

@levelsio

55,036 görüntüleme • 5 ay önce