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I have updated Lightbox Viewer to V2.4.0: - Added new specialized lightboxes. They will only appear if the Light Volumes package is installed. - Lights inside the avatar are no longer disabled by default. - Add support for Poiyomi SSAO and similar effects.

15,460 views • 1 year ago •via X (Twitter)

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Getting closer to launching my #UE5 tool for finding bugs & optimisation opportunities in your levels! It features 92 different searches to help you quickly identify issues, here is a peek at the full list: Optimisation Searches ///////////////////////////////// Static Meshes: 🔸No LODs 🔸Nanite Disabled & No LODs 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Nanite Enabled/Disabled 🔸Simulate Physics Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Overridden Light Map Resolution 🔸Using Shadow 2 Sided 🔸Same Material In Multiple Slots 🔸Vertex Colours Added In Level Skeletal Meshes: 🔸No LODs 🔸No Max Draw Distance Set 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Same Material In Multiple Slots Audio: 🔸Auto Activate Enabled 🔸Audio Volume Priority Of X VFX: 🔸Auto Activate Enabled 🔸No Max Draw Distance 🔸Cast Shadow Enabled/Disabled Foliage: 🔸Missing LODs 🔸No Max Cull Distance 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Cast Shadows Enabled/Disabled 🔸Nanite Enabled/Disabled 🔸Two Sided Shadows Enabled/Disabled 🔸Same Material In Multiple Slots 🔸Overridden Light Map Resolution Decal: 🔸Low Fade ‘Screen Size’ Value Text Render: 🔸Cast Shadow Enabled Lights: 🔸No Max Draw Distance 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Mobility Mode 🔸Has Lighting Function Material 🔸Has IES Texture Applied Volumes: 🔸Mobility Mode 🔸Volume Priority Of X Blueprints: 🔸List All Blueprints 🔸Replicates Enabled/Disabled 🔸Default Net Update Frequency 🔸Default Net Cull Distance Squared Misc: 🔸Actors with Tags Applied 🔸Has Specific Tag Bug Searches //////////////////// Static Meshes: 🔸Missing Meshes 🔸Missing Materials 🔸Overridden Materials 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Cast Shadow Disabled/Enabled 🔸Hidden In Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Disabled/Enabled Skeletal Meshes: 🔸Missing Skeletal Mesh 🔸Missing Materials 🔸Overridden Materials 🔸No Anims Applied 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Hidden In-Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Enabled/Disabled Audio: 🔸Missing Audio Asset 🔸Has Sound Class Override 🔸Has Volume Override 🔸Attenuation Overrides 🔸Disabled / Missing Reverb Asset VFX: 🔸Missing Asset 🔸Not Default Scale Foliage: 🔸Missing Meshes 🔸Missing Materials 🔸Collision Enabled/Disabled Decals: 🔸Missing Materials 🔸Not Scaled By ‘Decal Size’ 🔸Is Hidden In-game 🔸Decals That Are Temporary / Permanent Text Render: 🔸Using Default / Empty Text 🔸Using Scale Not World Size 🔸Is Hidden In-Game Lights: 🔸Affects World Disabled 🔸Visibility Set To False Volumes: 🔸Collision Is Disabled 🔸Generate Overlap Events Disabled 🔸Set To Block Pawn 🔸Set To Overlap With Pawn 🔸Set To Block Camera 🔸Not Scaled By ‘Brush Size’ 🔸Post Process Blend Radius Less Than X Blueprints: 🔸Is Hidden In-Game If it sounds useful to you, sign up for my tool newsletter to be notified when I release it: #unrealengine | #gamedev | #indiedev

James Rowbotham

21,213 views • 1 year ago

Hi everyone, this week I finally received the new ANyONe Relay! ANyONe Protocol is an interesting DePIN focused on building a more decentralized internet and making our privacy more secure 💯 I'm still waiting to release a video because the new Dashboard isn't active yet but for those interested the most important points that I want to highlight are these: 1) The #Miner is Plug&Play so easy to install, just follow the initial steps and you're fine, once installed you don't have to do anything else. 2) There is no limit for IP but if for example you put 2 Relays in the same #IP it isn't certain that you will have double rewards, because they basically do the same job, to get more rewards it's better to use different IPs. 3) To make the Relay operational it's necessary to open port 9001 in your Modem. Without this operation the #mining will basically not start, so make sure you have a modem or connection that can open the ports. If you have the classic public IP you should definitely be able to do it 4) Currently the rewards arrive automatically every week, usually Friday, and I received 8 $ANYONE as first earnings 👍 Since the new #Dashboard isn't yet operational the #rewards aren't yet clear (which is why I am still waiting to release the video) and personally I expect there will be more 🔥 The only negative note that I have found so far in the project is that: ANYONE #token is only on Ethereum So unfortunately the fees for the swap or even future claims and sendings will not be low, I hope that the team in the future will also consider Arbitrum or Base for the rewards to Nodes 🙏 $ANYONE: Docs to learn more: If you are interested in the project you can order the Anyone on @ampchampment and you can receive it in a few weeks 🚀 They ship Worldwide, Paypal and Crypto are available, and you can use the coupon ILCAPOFOX for a 5% discount! Shop: For Europe I also recommend FreshMiners, they also ship quickly and you can use the coupon ILCAPOFOX3 for a 10€ discount! Shop: #DePIN #Anyone #Relay #Node #Privacy #Internet

Osvaldo

28,170 views • 1 year ago