
Haï~
@vr_hai • 13,676 subscribers
Software engineer. Building tools to benefit the users; not the platforms. https://t.co/8gVOqBxdCZ You can support me on Patreon: https://t.co/fs8aDy5TyM
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I am releasing "Skinned Mesh Constraint Builder". Avatars like Milltina are weight painted in such a way that attaching objects or particles to the body isn't as straightforward as parenting to one bone. Use this tool to attach a GameObject to a polygon, like weight painting.
Haï~534,318 görüntüleme • 1 yıl önce

If you own a robotic arm, other users can now remotely move it with standard DPS or SPS lights, using this new open-source software that I am releasing today. No special setup is needed from the other users. If they already have lights, they can control it, no program necessary.
Haï~261,703 görüntüleme • 1 yıl önce
0:53
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"mate sometimes I wonder if I should just go ahead and make a H game" "I honestly just assumed you were" 😭
Haï~107,980 görüntüleme • 7 ay önce

Blendshape Viewer has been updated to V3. This tool lets you visualize which area of a model is affected by a blendshape, and change its value. From now on, you can press the ALT key to compare the blendshape. This version should also run faster on models with lots of shapes.
Haï~21,715 görüntüleme • 1 ay önce

It's done! QvPen2Pen 🖍️ Thank you のりろー for the drawings! ❤️ (Video was streamed back to the world using VRCDN)
Haï~179,812 görüntüleme • 3 yıl önce

Test in VR with physically simulated head pats, handholding, leg grab, and body collisions in general.
Haï~37,072 görüntüleme • 6 ay önce

I use Starmesh to add some low-commitment mesh modifications to my avatars.
Haï~93,786 görüntüleme • 1 yıl önce
0:31
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