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I just spent 3 hours vibe coding a Subway Surfers-style game remake. Already built: > Full 3-lane endless runner gameplay > Procedural tracks + obstacles > Coins, combos & power-ups > Animated 3D characters > Missions, season pass & store > Daily rewards + records > Music, haptics &...

48,952 Aufrufe • vor 1 Monat •via X (Twitter)

38 Kommentare

Profilbild von Alex Nguyen
Alex Nguyenvor 1 Monat

All commits have been updated on this GitHub repo:

Profilbild von Rahul
Rahulvor 1 Monat

you should build this

Profilbild von Jamie Madden
Jamie Maddenvor 1 Monat

Missed opportunity dude! You should make it a riding a bike in Vietnam

Profilbild von FelipePulfer
FelipePulfervor 1 Monat

Insane bro 🔥 the art is what gives it away mostly , its just sloppy enough to tell

Profilbild von Alex Nguyen
Alex Nguyenvor 1 Monat

I think I need to improve the prompt for the art. It could definitely be better.

Profilbild von Cao Nguyen Van
Cao Nguyen Vanvor 1 Monat

How can you generate the characters ?

Profilbild von Alex Nguyen
Alex Nguyenvor 1 Monat

All generated inside Rork. If you use other AI tools, you should check out Meshy

Profilbild von ashen
ashenvor 1 Monat

dude this is amazing

Profilbild von Timon Wong
Timon Wongvor 1 Monat

holy fuck

Profilbild von Chong-U
Chong-Uvor 1 Monat

Animated 3d characters optimised for mobile? Did you use a third party service ?

Profilbild von Alex Nguyen
Alex Nguyenvor 1 Monat

All generated inside Rork. If you use other AI tools, you should check out Meshy AI for 3d

Profilbild von Jerome Tse
Jerome Tsevor 1 Monat

how many free tokens do you have on rork 😭

Profilbild von Alex Nguyen
Alex Nguyenvor 1 Monat

10k credits/month 💀

Profilbild von mint
mintvor 1 Monat

Can we host on Would love for you to test building games with mint!

Profilbild von Preston
Prestonvor 1 Monat

woof

Profilbild von Tarih Öğreniyorum
Tarih Öğreniyorumvor 1 Monat

its bad though

Profilbild von Chetan Ankola
Chetan Ankolavor 1 Monat

am building ocean experience just to surf :)

Profilbild von Padcraft | Build in public
Padcraft | Build in publicvor 1 Monat

This in 3 hours is crazy work!!

Profilbild von StartingXI.net
StartingXI.netvor 1 Monat

If anyone’s looking for a quick free browser game: I made RESIST. You’re an antivirus pilot clearing AI bots sector by sector. Simple controls, high-score chasing.

Profilbild von fraserdab
fraserdabvor 1 Monat

Movement feels janky as hell

Profilbild von pengon
pengonvor 1 Monat

Wow really amazing

Profilbild von ryry thinks
ryry thinksvor 1 Monat

That is not a 3hrs vibe coding

Profilbild von Jadu 👐
Jadu 👐vor 1 Monat

3 hours for all that is wild lol

Profilbild von Flipton
Fliptonvor 1 Monat

are you using rork only plateform for building ?

Profilbild von  007
 007vor 1 Monat

cool

Profilbild von Lucas
Lucasvor 1 Monat

How do you generate the image?

Profilbild von ✌︎ frederik ✌︎
✌︎ frederik ✌︎vor 1 Monat

This is incredible for 3 hours of work. The gamification and retention mechanics looks very well done. Good job and thx for open sourcing it!

Profilbild von Amo
Amovor 1 Monat

Question, whats the purpose of RealityKit for your game?

Profilbild von Anant
Anantvor 1 Monat

Impressive Alex! Didn't think AI can do this much work with game development. How much time and tokens did it take? Also curious to know the model you used for this.

Profilbild von Evgeny Timofeev
Evgeny Timofeevvor 1 Monat

what did you build with? this is so dope

Profilbild von Internet Labs
Internet Labsvor 1 Monat

Getting haptics, store mechanics, and RealityKit physics working smoothly in that timeframe is insane leverage. We are officially in the era where code is cheap and creative taste is the only real bottleneck left.

Profilbild von @arnav
@arnavvor 1 Monat

How'd you do the art? Is it assets or code?

Profilbild von Francesco Giannicola - 🇪🇺 eu/acc
Francesco Giannicola - 🇪🇺 eu/accvor 1 Monat

HOW, the texture is good, also the character, i was trying something like that, but bad results for movements, and characters..

Profilbild von Chirag Gadhvi
Chirag Gadhvivor 1 Monat

What did you use to make the 3d characters?

Profilbild von MounAPP
MounAPPvor 1 Monat

Which ai you use to vibe coding

Profilbild von Joakim Achrén
Joakim Achrénvor 1 Monat

This is very cool. Do you get a check from Rork?

Profilbild von whacka
whackavor 1 Monat

This is what happens when the cost of experimentation collapses: people stop asking whether an idea deserves months of development and start asking whether it’s fun enough to keep building.

Profilbild von Tony Tong | Founder | Ancient Systems x AI
Tony Tong | Founder | Ancient Systems x AIvor 1 Monat

Speed of building was never the bottleneck, even before AI. My first real product was a relationship tool for workaholics reconnecting with old friends, and it took longer to find who needed it than to build it. Three hours gets you a demo, not a reason anyone keeps opening it.

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GEMINI 3 LAUNCH IS HERE I got a SNEAK PEEK at Gemini 3 with Logan Kilpatrick (Google Deepmind), and it might be the most POWERFUL vibe-coding tool on the planet. A little breakdown: 1. Anyone can build 3D and casual games now You can vibecode full, playable 3D video games generated in minutes. Actual games with physics, characters, controls, and loops you can remix instantly. Pure insanity. I can see founders and brands spinning up games on the fly to ride trends and drive growth. 2. Intelligent apps are becoming the default We built apps where reasoning, memory, and multi-step planning were baked in from the start. Once you’re building apps with ACTUAL intelligence baked in, there’s a whole wave of new opportunities that weren’t possible before. 3. Gemini acts like a creative partner You describe the idea, Gemini fills in the gaps, challenges decisions, proposes alternatives, and iterates in real time. 4. Vibe coding hits a new level Gemini 3 can generate assets, code, game logic, UI, and narrative in one flow. Tools like Claude and Cursor feel fast. This feels like the next layer, the one where a single builder can compete with full teams. Logan Kilpatrick and I pushed Google Gemini 3 hard, and the outputs were solid. A few times we had to give it a few extra prompts but it took feedback really well. I think 1 year ago, a lot of people discounted Google in the AI arms race. Can you discount them anymore? Doubt it. After this, it feels like they at best leading, at worst leading. What do you think of Google's AI efforts/Gemini 3 My biggest takeaway was how it just felt like Gemini 3 had a little more vibe coding horsepower than anything I’ve used.

GREG ISENBERG

73,886 Aufrufe • vor 10 Monaten