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I just spent 3 hours vibe coding a Subway Surfers-style game remake. Already built: > Full 3-lane endless runner gameplay > Procedural tracks + obstacles > Coins, combos & power-ups > Animated 3D characters > Missions, season pass & store > Daily rewards + records > Music, haptics &...

48,952 görüntüleme • 1 ay önce •via X (Twitter)

38 Yorum

Alex Nguyen profil fotoğrafı
Alex Nguyen1 ay önce

All commits have been updated on this GitHub repo:

Rahul profil fotoğrafı
Rahul1 ay önce

you should build this

Jamie Madden profil fotoğrafı
Jamie Madden1 ay önce

Missed opportunity dude! You should make it a riding a bike in Vietnam

FelipePulfer profil fotoğrafı
FelipePulfer1 ay önce

Insane bro 🔥 the art is what gives it away mostly , its just sloppy enough to tell

Alex Nguyen profil fotoğrafı
Alex Nguyen1 ay önce

I think I need to improve the prompt for the art. It could definitely be better.

Cao Nguyen Van profil fotoğrafı
Cao Nguyen Van1 ay önce

How can you generate the characters ?

Alex Nguyen profil fotoğrafı
Alex Nguyen1 ay önce

All generated inside Rork. If you use other AI tools, you should check out Meshy

ashen profil fotoğrafı
ashen1 ay önce

dude this is amazing

Timon Wong profil fotoğrafı
Timon Wong1 ay önce

holy fuck

Chong-U profil fotoğrafı
Chong-U1 ay önce

Animated 3d characters optimised for mobile? Did you use a third party service ?

Alex Nguyen profil fotoğrafı
Alex Nguyen1 ay önce

All generated inside Rork. If you use other AI tools, you should check out Meshy AI for 3d

Jerome Tse profil fotoğrafı
Jerome Tse1 ay önce

how many free tokens do you have on rork 😭

Alex Nguyen profil fotoğrafı
Alex Nguyen1 ay önce

10k credits/month 💀

mint profil fotoğrafı
mint1 ay önce

Can we host on Would love for you to test building games with mint!

Preston profil fotoğrafı
Preston1 ay önce

woof

Tarih Öğreniyorum profil fotoğrafı
Tarih Öğreniyorum1 ay önce

its bad though

Chetan Ankola profil fotoğrafı
Chetan Ankola1 ay önce

am building ocean experience just to surf :)

Padcraft | Build in public profil fotoğrafı
Padcraft | Build in public1 ay önce

This in 3 hours is crazy work!!

StartingXI.net profil fotoğrafı
StartingXI.net1 ay önce

If anyone’s looking for a quick free browser game: I made RESIST. You’re an antivirus pilot clearing AI bots sector by sector. Simple controls, high-score chasing.

fraserdab profil fotoğrafı
fraserdab1 ay önce

Movement feels janky as hell

pengon profil fotoğrafı
pengon1 ay önce

Wow really amazing

ryry thinks profil fotoğrafı
ryry thinks1 ay önce

That is not a 3hrs vibe coding

Jadu 👐 profil fotoğrafı
Jadu 👐1 ay önce

3 hours for all that is wild lol

Flipton profil fotoğrafı
Flipton1 ay önce

are you using rork only plateform for building ?

 007 profil fotoğrafı
 0071 ay önce

cool

Lucas profil fotoğrafı
Lucas1 ay önce

How do you generate the image?

✌︎ frederik ✌︎ profil fotoğrafı
✌︎ frederik ✌︎1 ay önce

This is incredible for 3 hours of work. The gamification and retention mechanics looks very well done. Good job and thx for open sourcing it!

Amo profil fotoğrafı
Amo1 ay önce

Question, whats the purpose of RealityKit for your game?

Anant profil fotoğrafı
Anant1 ay önce

Impressive Alex! Didn't think AI can do this much work with game development. How much time and tokens did it take? Also curious to know the model you used for this.

Evgeny Timofeev profil fotoğrafı
Evgeny Timofeev1 ay önce

what did you build with? this is so dope

Internet Labs profil fotoğrafı
Internet Labs1 ay önce

Getting haptics, store mechanics, and RealityKit physics working smoothly in that timeframe is insane leverage. We are officially in the era where code is cheap and creative taste is the only real bottleneck left.

@arnav profil fotoğrafı
@arnav1 ay önce

How'd you do the art? Is it assets or code?

Francesco Giannicola - 🇪🇺 eu/acc profil fotoğrafı
Francesco Giannicola - 🇪🇺 eu/acc1 ay önce

HOW, the texture is good, also the character, i was trying something like that, but bad results for movements, and characters..

Chirag Gadhvi profil fotoğrafı
Chirag Gadhvi1 ay önce

What did you use to make the 3d characters?

MounAPP profil fotoğrafı
MounAPP1 ay önce

Which ai you use to vibe coding

Joakim Achrén profil fotoğrafı
Joakim Achrén1 ay önce

This is very cool. Do you get a check from Rork?

whacka profil fotoğrafı
whacka1 ay önce

This is what happens when the cost of experimentation collapses: people stop asking whether an idea deserves months of development and start asking whether it’s fun enough to keep building.

Tony Tong | Founder | Ancient Systems x AI profil fotoğrafı
Tony Tong | Founder | Ancient Systems x AI1 ay önce

Speed of building was never the bottleneck, even before AI. My first real product was a relationship tool for workaholics reconnecting with old friends, and it took longer to find who needed it than to build it. Three hours gets you a demo, not a reason anyone keeps opening it.

Benzer Videolar

GEMINI 3 LAUNCH IS HERE I got a SNEAK PEEK at Gemini 3 with Logan Kilpatrick (Google Deepmind), and it might be the most POWERFUL vibe-coding tool on the planet. A little breakdown: 1. Anyone can build 3D and casual games now You can vibecode full, playable 3D video games generated in minutes. Actual games with physics, characters, controls, and loops you can remix instantly. Pure insanity. I can see founders and brands spinning up games on the fly to ride trends and drive growth. 2. Intelligent apps are becoming the default We built apps where reasoning, memory, and multi-step planning were baked in from the start. Once you’re building apps with ACTUAL intelligence baked in, there’s a whole wave of new opportunities that weren’t possible before. 3. Gemini acts like a creative partner You describe the idea, Gemini fills in the gaps, challenges decisions, proposes alternatives, and iterates in real time. 4. Vibe coding hits a new level Gemini 3 can generate assets, code, game logic, UI, and narrative in one flow. Tools like Claude and Cursor feel fast. This feels like the next layer, the one where a single builder can compete with full teams. Logan Kilpatrick and I pushed Google Gemini 3 hard, and the outputs were solid. A few times we had to give it a few extra prompts but it took feedback really well. I think 1 year ago, a lot of people discounted Google in the AI arms race. Can you discount them anymore? Doubt it. After this, it feels like they at best leading, at worst leading. What do you think of Google's AI efforts/Gemini 3 My biggest takeaway was how it just felt like Gemini 3 had a little more vibe coding horsepower than anything I’ve used.

GREG ISENBERG

73,886 görüntüleme • 10 ay önce