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I just spent 3 hours vibe coding a Subway Surfers-style game remake. Already built: > Full 3-lane endless runner gameplay > Procedural tracks + obstacles > Coins, combos & power-ups > Animated 3D characters > Missions, season pass & store > Daily rewards + records > Music, haptics &...

48,952 次观看 • 1 个月前 •via X (Twitter)

38 条评论

Alex Nguyen 的头像
Alex Nguyen1 个月前

All commits have been updated on this GitHub repo:

Rahul 的头像
Rahul1 个月前

you should build this

Jamie Madden 的头像
Jamie Madden1 个月前

Missed opportunity dude! You should make it a riding a bike in Vietnam

FelipePulfer 的头像
FelipePulfer1 个月前

Insane bro 🔥 the art is what gives it away mostly , its just sloppy enough to tell

Alex Nguyen 的头像
Alex Nguyen1 个月前

I think I need to improve the prompt for the art. It could definitely be better.

Cao Nguyen Van 的头像
Cao Nguyen Van1 个月前

How can you generate the characters ?

Alex Nguyen 的头像
Alex Nguyen1 个月前

All generated inside Rork. If you use other AI tools, you should check out Meshy

ashen 的头像
ashen1 个月前

dude this is amazing

Timon Wong 的头像
Timon Wong1 个月前

holy fuck

Chong-U 的头像
Chong-U1 个月前

Animated 3d characters optimised for mobile? Did you use a third party service ?

Alex Nguyen 的头像
Alex Nguyen1 个月前

All generated inside Rork. If you use other AI tools, you should check out Meshy AI for 3d

Jerome Tse 的头像
Jerome Tse1 个月前

how many free tokens do you have on rork 😭

Alex Nguyen 的头像
Alex Nguyen1 个月前

10k credits/month 💀

mint 的头像
mint1 个月前

Can we host on Would love for you to test building games with mint!

Preston 的头像
Preston1 个月前

woof

Tarih Öğreniyorum 的头像
Tarih Öğreniyorum1 个月前

its bad though

Chetan Ankola 的头像
Chetan Ankola1 个月前

am building ocean experience just to surf :)

Padcraft | Build in public 的头像
Padcraft | Build in public1 个月前

This in 3 hours is crazy work!!

StartingXI.net 的头像
StartingXI.net1 个月前

If anyone’s looking for a quick free browser game: I made RESIST. You’re an antivirus pilot clearing AI bots sector by sector. Simple controls, high-score chasing.

fraserdab 的头像
fraserdab1 个月前

Movement feels janky as hell

pengon 的头像
pengon1 个月前

Wow really amazing

ryry thinks 的头像
ryry thinks1 个月前

That is not a 3hrs vibe coding

Jadu 👐 的头像
Jadu 👐1 个月前

3 hours for all that is wild lol

Flipton 的头像
Flipton1 个月前

are you using rork only plateform for building ?

 007 的头像
 0071 个月前

cool

Lucas 的头像
Lucas1 个月前

How do you generate the image?

✌︎ frederik ✌︎ 的头像
✌︎ frederik ✌︎1 个月前

This is incredible for 3 hours of work. The gamification and retention mechanics looks very well done. Good job and thx for open sourcing it!

Amo 的头像
Amo1 个月前

Question, whats the purpose of RealityKit for your game?

Anant 的头像
Anant1 个月前

Impressive Alex! Didn't think AI can do this much work with game development. How much time and tokens did it take? Also curious to know the model you used for this.

Evgeny Timofeev 的头像
Evgeny Timofeev1 个月前

what did you build with? this is so dope

Internet Labs 的头像
Internet Labs1 个月前

Getting haptics, store mechanics, and RealityKit physics working smoothly in that timeframe is insane leverage. We are officially in the era where code is cheap and creative taste is the only real bottleneck left.

@arnav 的头像
@arnav1 个月前

How'd you do the art? Is it assets or code?

Francesco Giannicola - 🇪🇺 eu/acc 的头像
Francesco Giannicola - 🇪🇺 eu/acc1 个月前

HOW, the texture is good, also the character, i was trying something like that, but bad results for movements, and characters..

Chirag Gadhvi 的头像
Chirag Gadhvi1 个月前

What did you use to make the 3d characters?

MounAPP 的头像
MounAPP1 个月前

Which ai you use to vibe coding

Joakim Achrén 的头像
Joakim Achrén1 个月前

This is very cool. Do you get a check from Rork?

whacka 的头像
whacka1 个月前

This is what happens when the cost of experimentation collapses: people stop asking whether an idea deserves months of development and start asking whether it’s fun enough to keep building.

Tony Tong | Founder | Ancient Systems x AI 的头像
Tony Tong | Founder | Ancient Systems x AI1 个月前

Speed of building was never the bottleneck, even before AI. My first real product was a relationship tool for workaholics reconnecting with old friends, and it took longer to find who needed it than to build it. Three hours gets you a demo, not a reason anyone keeps opening it.

相关视频

GEMINI 3 LAUNCH IS HERE I got a SNEAK PEEK at Gemini 3 with Logan Kilpatrick (Google Deepmind), and it might be the most POWERFUL vibe-coding tool on the planet. A little breakdown: 1. Anyone can build 3D and casual games now You can vibecode full, playable 3D video games generated in minutes. Actual games with physics, characters, controls, and loops you can remix instantly. Pure insanity. I can see founders and brands spinning up games on the fly to ride trends and drive growth. 2. Intelligent apps are becoming the default We built apps where reasoning, memory, and multi-step planning were baked in from the start. Once you’re building apps with ACTUAL intelligence baked in, there’s a whole wave of new opportunities that weren’t possible before. 3. Gemini acts like a creative partner You describe the idea, Gemini fills in the gaps, challenges decisions, proposes alternatives, and iterates in real time. 4. Vibe coding hits a new level Gemini 3 can generate assets, code, game logic, UI, and narrative in one flow. Tools like Claude and Cursor feel fast. This feels like the next layer, the one where a single builder can compete with full teams. Logan Kilpatrick and I pushed Google Gemini 3 hard, and the outputs were solid. A few times we had to give it a few extra prompts but it took feedback really well. I think 1 year ago, a lot of people discounted Google in the AI arms race. Can you discount them anymore? Doubt it. After this, it feels like they at best leading, at worst leading. What do you think of Google's AI efforts/Gemini 3 My biggest takeaway was how it just felt like Gemini 3 had a little more vibe coding horsepower than anything I’ve used.

GREG ISENBERG

73,886 次观看 • 10 个月前