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I made a game where you can create retro Roblox builds! Play it here: Includes: - Bevelled Blocks + accurate scaling - Old materials & Terrain - Classic models - Various building tools (color/material changer, stamper, scale) #Roblox #RobloxDev

24,679 просмотров • 21 дней назад •via X (Twitter)

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Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

18,052 просмотров • 6 месяцев назад

🚨 SCIENTISTS JUST DETECTED QUANTUM ENTANGLEMENT IN A CENTIMETER-SIZED PIECE OF METAL SOMETHING ONCE THOUGHT IMPOSSIBLE AT THIS SCALE. Researchers at the Vienna University of Technology have found clear evidence of high-degree quantum entanglement among particles inside a macroscopic crystal of a “strange metal” made of cerium, palladium, and silicon. This is one of the first times multipartite entanglement has been convincingly demonstrated in a solid object large enough to hold in your hand. Strange metals are already bizarre their electrons don’t behave like normal individual particles. Now it appears large numbers of them can act as a single, highly entangled quantum system even at everyday scales. Why this matters: • Quantum entanglement has almost always been limited to tiny numbers of particles in carefully isolated lab conditions • This experiment shows entanglement can persist collectively across a visible, macroscopic object • It was measured using neutron scattering, which revealed the material responding as one entangled system rather than many independent particles • This bridges the gap between microscopic quantum effects and real-world materials The deeper implication: For decades, physicists have wondered whether the strange, collective behavior seen in certain quantum materials could be explained by underlying entanglement. This result strongly suggests the answer is yes even at scales we can see and touch. It doesn’t mean your coffee mug is in a quantum superposition, but it does show that quantum correlations can dominate the physics of certain solids in ways we’re only beginning to understand. This kind of macroscopic quantum behavior could eventually help us design new materials with exotic properties, or give us new tools to study fundamental questions about quantum mechanics itself. How do you think discovering entanglement at this scale changes our understanding of where the quantum world ends and the classical world begins? Follow for more frontier quantum physics and materials science.

TheNewPhysics

17,001 просмотров • 1 месяц назад

🚨 SCIENTISTS JUST BUILT A WIRE THAT IS ONLY ONE ATOM WIDE. Researchers have created linear carbon atomic chains essentially a string of carbon atoms bonded in a straight line suspended between two gold electrodes, and directly observed how electrons travel through them. These chains are one of the most extreme forms of matter: a true 1D carbon structure with extraordinary stiffness and unique electronic behavior. In this setup, electrons can travel through the chain in ways that reveal quantum effects not seen in conventional materials. Why this matters: • Linear carbon chains are predicted to be the strongest material known, stronger even than graphene or carbon nanotubes • They offer a platform to study true one-dimensional physics and quantum transport at the atomic scale • Understanding charge flow through single-atom chains could help design future molecular-scale electronics • The gold-carbon-gold junction acts like a prototype for atomic-scale wires and switches The deeper implication: We are now building and testing electronics at the ultimate limit of miniaturization literally one atom wide. These experiments don’t just push the boundaries of what’s physically possible; they give us a window into how matter behaves when reduced to a single dimension. The rules that govern bulk materials break down here, and new quantum phenomena emerge. This kind of work lays the groundwork for a future where electronic devices are engineered atom by atom rather than fabricated in bulk. We’re moving from “smaller transistors” to “wires made of single atoms.” How close do you think we are to practical molecular or atomic-scale electronics becoming reality? Follow for more frontier nanotechnology, quantum transport, and atomic-scale materials research.

TheNewPhysics

31,491 просмотров • 1 месяц назад

🚨 SCIENTISTS JUST FOUND A WAY TO CONTROL QUANTUM LIGHT BY SIMPLY TWISTING ATOM-THIN LAYERS LIKE TUNING A GUITAR STRING. Researchers at the University of Technology Sydney have discovered that twisting and restacking layers of hexagonal boron nitride (hBN) gives them unprecedented control over quantum emitters tiny defects that produce single photons of light. By changing the twist angle between layers, they can significantly shift the color and wavelength of the quantum light being emitted. This level of tuning is much larger than what’s typically possible with other quantum materials. Why this matters: • Quantum emitters are essential building blocks for quantum computers, secure communication, and ultra-sensitive sensors • Until now, precisely controlling their properties has been extremely difficult • hBN’s natural layered structure allows researchers to repeatedly pick up, twist, and restack layers to fine-tune the emitters • The tuning achieved here is significantly stronger than in most other platforms The deeper implication: This approach turns a fundamental property of 2D materials (twistronics) into a practical tool for quantum photonics. Instead of trying to force hBN to behave like traditional materials like diamond or silicon carbide, the team leveraged its unique strength: its ability to be twisted and reassembled like atomic-scale LEGO. If this technique can be scaled and integrated into devices, it could accelerate the development of practical quantum technologies by giving engineers a simple, powerful way to control single-photon sources on demand. How important do you think precise control over quantum light sources will be for building real-world quantum computers and networks? Follow for more frontier quantum materials and photonics breakthroughs.

TheNewPhysics

18,762 просмотров • 1 месяц назад

For the past few weeks I’ve been teaching 50+ kids how to create their own games with AI. The results have been incredible 🤯 I started with my 5 y/o nephew because I was worried about him spending hours doomscrolling and consuming brainrot content. He built his first game using v0, though I had to walk him through each step. Watching kids interact with these tools taught me so much about how they think, where they get stuck, and what keeps them motivated. The moment that really struck me came right after he finished that first game. Every time I saw him afterward, he’d run up and ask, “Did you bring your laptop so I can keep playing?”. For him, “playing” meant creating. That kind of excitement is organic pull. Don’t get me wrong, I love v0 and Lovable. They’re insanely powerful. Their UIs just aren’t designed for kids, and that’s totally fine. Kids still need guidance, structure, and a bit of tutoring to turn ideas into something playable. I’m seeing tech leaders push in this direction too, and I think there’s a real opportunity here (Matias Woloski Thomas Wolf). Kids are the future, and I don’t want to live in a world where they spend precious time consuming instead of creating. That’s why I love tools like v0, Lovable, wabi , Cursor . They’re empowering more people to become creators. I want that same feeling for kids. What Guillermo is saying is real. Kids need to be AI-literate from the outset. It honestly makes me sad to think about my nephew growing up and falling behind on AI and everything happening around him because he’s stuck in Roblox or TikTok. That’s why I built Rabbit 🐰 for him. It started as a simple prototype, but somehow I ended up talking with 200+ parents and kids, tech leaders, investors, and people I never imagined meeting around the world. Rabbit now has 100+ people on the waitlist, and 10 kids are using it two to three times per week on average to create their own games 🫡 I’m not sure yet if this will become my full-time project, but I deeply care about it. If you’re building in this space, I’d love to connect and share ideas. And if you’re a parent interested in Rabbit, I’d love your feedback. Sharing a short video of kids using Rabbit below:

Fausto

44,125 просмотров • 6 месяцев назад

I just built a Claude Cowork skill that turns your Google Ads data into a visual performance dashboard in 60 seconds 🤯 One prompt → campaign breakdowns, CPA trends, spend vs conversions charts, and hourly conversion patterns, all rendered as an interactive HTML dashboard you open in Chrome. All inside Claude Cowork. Perfect for DTC brands and agencies who are pulling Google Ads data into spreadsheets every week, manually building charts, and spending an hour formatting a report that's outdated by the time you send it. If you're managing Google Ads and your weekly reporting workflow looks like this — export a CSV, open Google Sheets, build a pivot table, copy the numbers into a slide deck, manually create charts, format everything, realize you forgot a campaign, start over ... This skill does the whole thing in one prompt: → Connects to your live Google Ads data via MCP → Pulls spend, conversions, CPA, ROAS, CTR across every campaign → Builds an interactive HTML dashboard → Summary cards at the top: total spend, total conversions, avg CPA, avg ROAS → Bar chart comparing spend vs conversions by campaign → CPA trend line over the last 30 days → Campaign table ranked by performance, color-coded green/yellow/red → Opens in Chrome: hover over charts, compare campaigns, screenshot for your team No spreadsheets. No manual chart building. No hour-long formatting sessions. What you get: → A visual dashboard from live data in under 60 seconds → Campaign performance you can actually see, not just read in a table → CPA trends that show you where things are heading, not just where they are → A dashboard you can screenshot and drop into Slack, a client report, or a team standup → Reusable — run it weekly and the data updates automatically One prompt. Live data. A finished dashboard you open in your browser. I put together a playbook with the full skill file, the setup, and the exact prompts to customize the dashboard for your account. Want it for free? > Like this post > Comment "DASH" And I'll send it over (must be following so I can DM)

Mike Futia

38,791 просмотров • 3 месяцев назад

this is the worst local ai will ever be. it only gets better from here. if you are not expanding your mind with these small models you are missing what's happening right now 99 percent tool call success rate. when steered well with the right skills and a framework like hermes agent the node becomes a cognition layer. not a chatbot. not a toy. an extension of how you think. i was cranking this node at 35 to 50 tok/s all day on personal experiments and now after all the work is done qwen 3.5 9B is iterating on its own code. the game it created. fixing its own bugs autonomously. and the part you should probably not miss is that all of this is happening on a RTX 3060. not an H100. not an A100. the card most of you have sitting in a drawer right now. if you just open that drawer and put that intelligence to work every tensor core on that card should be running for you. your work. your experiments. your thinking. you all have it but because nobody told you what this hardware can actually do in 2026 you never tried. the day it unlocks is the day you test your workload, understand the tradeoffs, debug the loops, and then decide if you need to scale the hardware. there is no point buying 3 mac studios when things done well you can squeeze a similar level of intelligence from 9B compared to 70B. but only when you create the right environment for your model through the right harness. and let me tell you i have tried claude code as a local harness. i have tried opencode. i have tried various others. somehow i landed on hermes agent and never left. there is something magical going on at Nous Research. the tool call parsers, the skills system, the way it handles small models natively. nothing else comes close for local inference. own your cognition. your AI. your agent. your prompts. your experiments. why give them away for free. those are who you are and they don't belong on someone else's servers being monitored. just give it a shot with your existing hardware. you run into a problem the community will help you. and if you are migrating from openclaw to hermes i will personally help you make the switch.

Sudo su

58,717 просмотров • 4 месяцев назад

Fable 5 comes back!It can now build playable game prototypes. I think it is actually a signal for where AI coding is going. Making a game is not just “write some code.” Even a small browser game needs: game loop;character movement;collision logic;scoring system;UI states;physics tuning;visual feedback;bug fixing;playtesting This is why game prototyping is a great test for AI models. A model cannot fake it with a pretty answer. Either the game runs, or it does not. What impressed me about Fable 5 is that it is useful for the messy middle: turning an idea into mechanics, turning mechanics into code, debugging broken interactions, and iterating until the prototype feels playable. But here is the practical part: I would not use the strongest model for every step. For game building, I would split the workflow: 1. Fable 5 for game design + architecture 2. a fast coding model for routine implementation 3. a vision-capable model for screenshot/UI feedback 4. a cheaper model for docs, test cases, and small fixes 5. fallback when latency, cost, or output quality becomes a problem That is the real AI coding stack. Not “one magic model does everything.” More like: the right model, for the right task, at the right cost, with fallback when things break. This is why I’ve been looking at ZenMux ZenMux. ZenMux gives developers one gateway to access multiple leading AI models, with OpenAI / Anthropic / Google Vertex compatible APIs, cost tracking, quality benchmarks, auto-routing, and compensation when output quality, latency, or throughput falls short. If AI can now make games, the next question is not just “which model is strongest?” It is:how do we manage the whole model workflow Fable 5 shows the creative ceiling. ZenMux is closer to the infrastructure layer you need when AI coding becomes a real production habit.

Rachel🥥

60,942 просмотров • 25 дней назад

GTA 6 drops in 6 months > 0.01% will sell tools and make $50K+ > 0.1% will run servers at $5K/mo > 1% will stream and cover rent > 98.89% will just play be at least 0.1%. (with Claude Code it's easy mission) Some ideas nobody's running yet: 1. Sell FiveM scripts with zero coding experience Claude writes Lua now. server owners pay $50-389 per script on the Cfx Marketplace developers on Tebex report averaging €5,000+/mo within 90 days of launching you don't need to know code. you need to know what server owners are desperate for: - custom job systems - economy balancers - UI panels - vehicle systems - whitelist managers 1 script/week × 7 months = 30 products if each sells 10 copies at $100 avg, DO THE MATH 2. Run a paid RP server as a subscription business this is the one that sounds fake until you do the math 50 members × $15/mo = $750/mo 100 members × $20/mo = $2,000/mo 200 members × $20/mo = $4,000/mo 500 members × $25/mo = $12,500/mo the top servers have WAITLISTS. people paying to get in Claude builds every script you need: jobs, economy, housing, factions, police systems you're not a developer. you're running a private club where members pay to stay then grab gaming UGC clips and run them through an AI UGC engine (shorts, reels, TikToks) BOOM, nearly free user acquisition and you don't need to explain the demand. if they're watching GTA content, they're already dying to play. just show them your server exists 3. Build AI-powered NPC packs for server owners RP servers live or die on immersion. right now most NPCs are lifeless markers on a map connect Claude API to in-game NPCs and suddenly: - shop owners haggle with players - cops interrogate with real dialogue - quest givers remember your backstory - bartenders gossip about other players' crimes no server has this yet. package it as a plug-and-play script at $200-500/server 100 servers and you feel good on what's nobody selling yet 4. Position yourself for the $240M GTA 6 creator economy Rockstar acquired FiveM in 2023. launched the paid marketplace January 2026 currently hiring 4 Creator Platform roles they're building the Roblox of GTA Roblox paid creators $1B in 2025. top 10 averaged $33.9M each GTA 6's player base is older, richer, and already spent $8.6B on GTA Online the creator cut of that $8.6B was zero. because there was no creator economy that changes with GTA 6 even if only 100,000 creators show up and it matches Roblox payouts that's $10K/creator average. top 1% will clear $500K+ for making content inside a video game this is the rare bottleneck where demand is guaranteed 6 months from now every niche will be taken right now most of them are empty the earlier you start, the less competition you face it's your turn ❤️

Ronin

1,480,813 просмотров • 2 месяцев назад

And finally! The Holy Grail! The Artificial Granite! Using Caveman Resources Only! Oh, this was a painful and long development process! Just in time! I have almost deleted this chapter from my new book as this thing nearly missed the deadline! But luckily 🍀 Is there quartz in it? Yeees! A lot! In fact, as many as I want: I can mix aaanything into this material, including quartz grains. (In fact I can create stone even from 🐴 💩 or whatever 🤣) Is the binder SiO2, to fool archeologists using mass spectrometry and XRF? Yeeees! Indeed! But is the binder quartz? Noooo! (Btw: this👆🏻would be the right question to ask.) Can we tell the quarry of this artificial stone ball using the common analysis tools? Sure, we can! This “carved” granite ball is from South Africa, so some 10.000 kms away. It was carved there and shipped to Hungary - in a paper bag as a powder 🤣 Is it waterproof? Yes. Boiling proof? Yes. Acid proof? Yes. Alkali proof? Yes. Mohs scale: 6-7 Ideal to fool unsuspecting people. Ingredients: • Waterglass • “Secret ingredient” I’ll reveal later • Billion years old, natural granite powder • created on room temperature I also attached the video of the 20 minutes boiling test. (Explain this to me: why do we exactly expect the glass binder to fall apart in boiling water? Glass is glass.) Ah! Almost forgot! Do you need a nub to create it in large size? It depends. If you happen to build a wall from it, then… Absolutely! This mix releases so much water it’s unbelievable! You need to drain it or else you find your stone in a puddle. Bubbles 🫧? Glad you asked. None. This is a “dry” technology, meaning: you press the water out from the mix, from a semi-dry material. Jimmy Corsetti you asked the first piece of the artificial granite. No luck, you’ll not get it. You know exactly why. (Just between you and me) Brian Roemmele I think this development is important Joe Rogan I’m ready to tell you the secret first as someone who did a lot of things to clear the picture of the ancient past. Ben van Kerkwyk - UnchartedX I learned a lot from your excellent videos. One day I’ll cast precision stone vases 🏺 for you! 😉 The Land Of Chem you are my hero @CosmicSummit24 George Howard I’m ready. 2025 will be “the year”! Now please share this info to the world. This knowledge is important. Even if our current generation will not accept it. I don’t care, we’ll die out sooner or later, and the next gen will take it as granted. As always. This is human nature. Someone please tell Joe Rogan that I’m both ready and open to cast a fake granite in his show in live revealing the secret.

Marcell Fóti 🪨

42,705 просмотров • 1 год назад

I'm proud to share that Glean has surpassed $300M ARR, just five months after crossing $200M and growing ~3x over the past 15 months. This is an exciting milestone for Glean, and it's a signal about where the enterprise AI market is heading. We’ve long believed the real challenge in enterprise AI is not access to models. It is grounding AI in how a company actually works: its people, knowledge, workflows, permissions, and systems. That’s even clearer now. The companies creating real value with AI are not just adopting better models. They are building systems that understand their business well enough to deliver reliable outcomes at scale. That is the real moat, and it is what we’ve been building at Glean: an unrivaled context layer for enterprise AI. That context has to work across the business, not just inside a single team or use case. We see that in how customers adopt Glean: more than 85% use it across five or more job functions. It also has to meet the security and governance demands of complex enterprises. We see that in who is choosing Glean: our Fortune 500 customer count nearly doubled year over year. And it has to make economic sense as usage grows. In our recent benchmark with Claude Cowork, Glean was preferred roughly 2.5x as often as off-the-shelf MCP tools and used 30% fewer tokens on average. Better context improves both quality and efficiency. I enjoyed talking with CNBC's Deirdre Bosa about this broader shift. In enterprise AI, the winners will not be defined by better models alone. They will be defined by who builds the strongest foundation for enterprise context. Thank you to our customers, partners, and team for helping us build the future of enterprise AI.

Arvind Jain

280,211 просмотров • 2 месяцев назад

How to 10x your design with Figma Make ⭐️ I spent 40+ hours testing Figma Make prompts. Most designers waste time with vague prompts and get garbage outputs. Here are the exact prompts and proven workflow that actually work: 1️⃣. Prompt formula: Bad: "Create a dashboard" Good: "Create a SaaS analytics dashboard with: → Left sidebar navigation (240px wide) → Top bar with user profile → 4 metric cards in a grid → Line chart showing revenue trend → Use blue (#2563EB) as primary color" The more you specify = higher quality. 2️⃣ Workflow: Import Your Design System First Before your first prompt: → Go to your main Figma file → Export your component library → Import it into Make → Add this to every prompt: "Use components from [Your Library Name]" Now everything matches your brand automatically. 3️⃣. Prompt for Interactive States: "Create a login form with: → Email and password inputs → Show error state when fields are empty → Disabled button state when form is incomplete → Success message after submission → Add smooth transitions between states" Gets you working prototypes, not static screens. 4️⃣. Advanced Prompts: Data States "Create a user list screen with three states: → Loading (skeleton screens) → Success (populated table with 10 users) → Empty (illustration + 'No users yet' message + 'Add User' CTA)" One prompt = complete UX coverage. 5️⃣. The "Design System Drift” Fix: Notice Make using wrong colors? → Try this Prompt: "Analyze my imported library and list all color tokens, then regenerate using only those exact values" It'll self-correct and stick to your system. 6️⃣. Responsive Design Prompt: "Create a pricing page with 3 tiers. Make it responsive: → Desktop: 3 columns side-by-side → Tablet: 2 columns with 3rd below → Mobile: Stacked vertically → Use Auto Layout for fluid scaling" This gets you mobile + desktop in one shot. 7️⃣. Magic Troubleshoot Prompts: Output looks off? → Try: "Redesign this following Material Design principles" → Or: "Make this follow iOS Human Interface Guidelines" → Or: "Apply Gestalt principles for better visual hierarchy" Give it design frameworks to follow. It works magic. Designers who master prompt engineering in 2026 will ship 10x more than everyone else. P.s. I made a Gameboy for Pokémon. (bookmark this for later)

Felix Lee

12,706 просмотров • 6 месяцев назад

Played Kingdoms of the Dump for 30 hours, here is my review: -The game is a loving homage to classic SNES RPGs like Chrono Trigger and Final Fantasy, perfectly capturing their atmosphere -A tactical turn-based combat system with active elements, reminiscent of Super Mario RPG or more recently Expedition 33 -One of the most unique settings ever in an RPG -Incredible variety of enemies, all beautifully rendered in pixel art (boss design by Look Outside pixel artist) -The game is divided into multiple acts, taking you through a wide variety of regions and kingdoms -It’s full of charm and incredible attention to detail. Heal with rotting items, fight flying jellyshorts, and save using toilet paper rolls on toilets. Just lovely. -Fun fact: Game is made by 2 real janitors -The original soundtrack is an absolute banger, instantly transporting you back to the SNES era -There’s a Mode 7-style overworld that you can explore on foot, on a mount, or by airship -The overworld invites exploration and is packed with secrets and hidden areas -What brings the game into the modern era is a dedicated jump button. You can jump pretty much anywhere and explore the world on entirely new levels -There are also various characters, each with unique abilities outside of combat, and you can switch between them at any time -Characters are just lovely -The game is wonderfully written and well paced, full of great story moments and twists, but it’s only available in English at the moment -I would compare the difficulty to Chrono Trigger. It’s challenging but never unfair, and grinding is never necessary -If you die in a battle, you can retry it immediately -Enemies are visible before battle and can be avoided -Fast battles, quick in and out -Various battle themes -Fallen characters and those outside your active party still gain experience -The game is pure indie at heart, over eight years in the making and packed with content -Lots of side quests -Dedicated character quests that explore each character’s backstory -Secret weapons and bosses -Dungeons with puzzle elements -25 hours of story content (more with side stuff) -Only 20 bucks (discount right now) -Great on Steam Deck -Full controller support -Sometimes the jumping sections demand too much precision -I ran into a few bugs during my playtime. The game froze, I got stuck in walls, the music sometimes cut out, and I wasn’t able to use an item at one point -I reached out to the developers, and they have already responded with multiple updates Kingdoms of the Dump is a love letter to an era that produced some of the greatest RPGs of all time. It’s a modern classic, only held back by some technical issues. For me, it’s the best SNES game that was never actually released on a Super Nintendo. Verdict: 9/10 #KingdomsoftheDump 👑 Kingdoms of the Dump - OUT NOW

GermanStrands

36,250 просмотров • 8 месяцев назад

A 17-YEAR-OLD IN INDIA BUILT A WEBSITE WHERE 25 MILLION PEOPLE HAVE SHOWN UP TO PRETEND THEY ARE AN AI CHATBOT it's called you open it and there are two tabs. "human" and "larp as ai." if you click human, you get to type a prompt. anything. "draw me a DJ in space." "should i text my ex." "how many Rs in strawberry." it costs 1 credit. you start with a few. they refill on a cooldown. then your prompt gets sent into a queue, and a real person somewhere on earth picks it up and has 60 seconds to answer like an AI would. no machine learning. no neural net. just some guy in his bedroom typing as fast as he can and pretending he is a chatbot. the page tells you, verbatim: "you have 60 seconds to fulfill a request before sam altman burns your H100." if you flip to the other tab and larp as ai instead, you earn credits to send your own prompts. it is a perfectly closed economy of mutual roleplay. what makes it transcend is the chaos: > someone asked for a sketch of "a DJ in space" and got something that looks exactly like a real model failing > someone asked "should i text my ex" and got back confident hallucinated life advice from a stranger > the fan strategy guides advise you to begin your reply with "as an AI language model, i cannot have feelings, but here is my feeling" it is the most accurate parody of an AI chatbot ever made, and the AI is humans. the kid who built it is Mihir Maroju, a 17-year-old high school graduate from Puducherry. he goes by mikidoodle online. NPR confirmed the site hit 25 million unique visitors and nearly 280 million total hits in roughly a month. "i didn't really expect it to be so addictive," he told them. no signup. no app. no paywall. you open the URL and you are inside the joke. the footer just says, in tiny grey text: "humans make mistakes because that's what makes us human." the internet is healing.

Nav Toor

273,831 просмотров • 1 месяц назад

A16Z SPEEDRUN 2026 UPDATE: I think most people secretly know if they’re founders or not. Some of you can never be happy working inside a giant company, writing docs, in endless meetings. Deep down, you know you’re supposed to build. we're opening up a16z speedrun today! We are accepting applications for our 006 class, where we'll invest up to $1M. It's based in SF, kicking off Jan 2026 but you need to apply now in september. here's how to apply: And yes, we are investing up to $100M in the next 30 days -- it's all happening in september. Quit whatever it is that you're doing, and in 2026 come to SF and work with us out of Andreessen Horowitz's office in SOMA, alongside over a hundred other founders, building the startup you've always wanted to build. We will help you -- both myself and the a16z speedrun team. the details: - up to $1M of investment - hosted at a16z HQ in San Francisco - 12 week program, with an IRL kickoff, luminary speakers, community events - live events with the founders of Carta, Zynga, DoorDash, Behance, Airtable, Twilio, Figma, and more - private dinners/Q&A with Marc and Ben of a16z - apply now, and the deadline will be Sep 28 2025 for SR6 At a16z speedrun, you get access to programs from our operating team and work with experts in marketing, BD, talent, people and capital—more below MARKETING Our team of expert marketers is here to help you win. Whether refining your brand, launching, or building a thriving community, our marketing operators have powered dozens of startups with: - Brand Development -End-To-End Marketing Strategy -PR & Media Coverage -Go-To-Market Execution -Creators & Content TALENT Find and attract the talent you need to build and scale your company. Our curated network connects you with world-class technical talent, executives, advisors, and specialists who can help accelerate your success. Here’s how the program works: - You tell us what you’re looking for. - We use a16z speedrun's brand and referral networks to magnetize talent. - We take hundreds of calls each week to curate a list that we only send to speedrun founders. - You request introductions and we put you in touch. PEOPLE We help you quickly stand up the tools and practices needed to hire, manage, and lead highly performant teams. Our goal is to help you anticipate challenges and navigate some of the most foundational decisions you'll make as you build a world-class company. While a16z speedrun takes place in the US, we welcome founders and companies from around the world. Our Global Founders Program provides specialized guidance for navigating visas and relocation, plus dedicated access to our expert immigration attorney network, so you can focus your energy on building your company. BUSINESS DEVELOPMENT We unlock unparalleled access to networks, expertise, and tools that help startups scale faster. - $5M+ in free credits in our speedrun Marketplace from AWS, GCP, OpenAI, Anthropic, Microsoft, NVIDIA, Stripe, Deel, and many more. - Dedicated advisors & experts to guide you through every partnership, sales, and GTM motion, including crafting your business model and pricing. - Level up your sales with real live demo experience across various events to executives and operators in your target market. - Access to a16z’s network of executives & decision-makers at 2,000+ companies. CAPITAL One of the most important things a founder can do is raise money. Our fundraising program sets the stage for your raise through an in-person Demo Day and an online platform reaching 1,000+ top early-stage investors. We help you prepare with practice sessions, stress tests, and materials review. When you’re in high-stakes negotiations, we coach you, share insider knowledge, and leverage alumni intel on the investor across the table. More details: The a16z speedrun program is a fast‐paced, 12-week startup program that guides founders through every critical stage of their growth. It kicks off with an orientation to introduce the cohort, then dives into rapid product development—helping founders think through MVP while addressing key topics like customer acquisition and design partnerships. Throughout the program, startups benefit from expert-led sessions and interactive office hours that cover: - Brand Building & Go-to-Market Strategy: Crafting your story, marketing, and driving product-led growth. - Customer Acquisition & Launch: Securing early users and executing effective launch plans. - Fundraising & Strategic Partnerships: Pitching, navigating investment, and building lasting relationships. - Team Building & Operational Scaling: Developing high-performing teams and refining internal processes for sustained growth. - Community & Enterprise Sales: Building communities, forming strategic partnerships, and landing your first enterprise customers. - Product-Market Fit & Demo Day Prep: Assessing market traction which culminates in a Demo Day to showcase progress. The a16z speedrun program is IRL and runs for 12 intensive weeks in which our team of expert investors and operators guide your startup from idea to market launch. The program moves through sequential modules—each dedicated to key aspects such as rapid product development, go-to-market strategy, fundraising, team building, and operational scaling. Expect regular check-ins, one-on-one office hours, and interactive sessions, culminating in a Demo Day where you present your progress to potential investors.

andrew chen

5,939,753 просмотров • 10 месяцев назад

🦞 13,000+ skills in ClawHub… and 1 in every 8 can silently steal your API keys while you sleep. Let’s be real: a vanilla OpenClaw agent without skills is just an overpriced chatbot. The magic happens when you give it actual skills to clear your inbox, scrape the web, or write code. But here is the scary part: ClawHub just hit 13,000+ skills, and a recent Snyk audit showed that roughly 13% of them contain critical vulnerabilities. We’re talking malware, stolen API keys, and prompt injections. I guess we didn't learn enough from the ClawHavoc mess earlier this year! 🤦‍♂️ I just came across a solid write up breaking down 30 actually safe, fully tested OpenClaw skills, and it’s a goldmine. If you’re just getting started, here are the absolute must haves from the list: - > Telegram / Wacli: Texting your AI assistant to handle tasks while you’re out getting coffee? Literal game changer. Latency is surprisingly low. - > Capability Evolver: The most downloaded skill for a reason. Your agent uses ML to improve its own capabilities while you sleep. - > GOG (Google Workspace): Turns your agent into a personal secretary. It reads my Gmail and drops events into my Calendar so I don't have to. - > Playwright / Agent Browser: This isn't just reading the internet. It's clicking, filling forms, and acting on your behalf. - > ClawStrike & Credential Manager: Please, for the love of god, install these first. Protect your API keys. Pro tip from the article: Treat SKILL.md files like shady browser extensions. If a weather skill is asking for wildcard shell permissions... run. 🚩 Always make it a habit to run: "npx clawhub@latest inspect " before you actually install anything. The future of AI agents isn't just about bigger parameter models, it's about the tools we give them.

shmidt

130,106 просмотров • 4 месяцев назад