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I Made Dynamic cloth with no physics💫 #gamedev #indiegame #unity3d
37,419 views • 6 months ago •via X (Twitter)
26 Comments

Looks really cool how did you make this? (Don’t worry about the haters) ;)

Thanks! I dont worry :D i love experimenting with such unusual stuff

Super cute

이불의 움직임도 멋지지만 주변 배경과 로봇도 귀엽네요.

That's super cute

You need to have the last sheet touching the ground, and when the robot goes through, it latches on to it and then it looks like a ghost. Too much?

too much :)

every time i see this amazing game i hate my own game's grass.

Omgosh so cute little robottt

everywhere I go I see this game.

Wishlisted! Idle games are my favourite lately.

Thanks!☺️

Красава.

Weird, but it's better than nothing.

Me encanta ✨ está súper bien hecho

Why not just use physics?

Its heavy for such minor thing + it need time for setup every type of cloth + i love to experimenting with shaders :)

what technique was used here? is computation any cheaper

it’s just lightweight math-driven offsets . Each vertex calculates its distance from the player and gets a smooth falloff within a radius. Height difference controls how much influence it receives

Umm... sorry to say this but the physics does not feel right, may be increase the no. of polygons

Maybe , its just random meshes in project for the test , also there was a bug with local rotation , so im working on improvements rn :)

Anyway looks great 👍

Нравится, что ткань реагирует и на антенну тоже. И вообще, визуал превосходный.

bro to be honest, please add physics, that doesn't look realistic, visuals are 10/10 btw

@im_slmn Nah, i dont wanna to loose performance just for few minor environment things,btw i already improved shader and its looks better than here :)

atleast give options in settings so players can choose.
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