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I made Lines of Battle because I wanted something between a turn-based strategy game and an RTS Regular turns have two problems. The more players you add, the longer everybody has to sit around waiting. And one army just standing still while the other one moves doesn’t feel like...

42,461 次观看 • 13 天前 •via X (Twitter)

37 条评论

Leo Massaroli 的头像
Leo Massaroli13 天前

play lob with friends here

Settled Silence 的头像
Settled Silence12 天前

I always liked that about Diplomacy. Negotiate, write down your orders, then they get executed for all players at the same time.

Leo Massaroli 的头像
Leo Massaroli12 天前

exactly, the simultaneous format adds that element of unpredictability which is interesting

CallMeEzekiel 的头像
CallMeEzekiel13 天前

You describe exactly what I like about this game A clear vision with a great execution

Will DeWitt 的头像
Will DeWitt13 天前

I first encountered "We Go" playing Combat Mission: Beyond Overlord, have you played that at all?

Leo Massaroli 的头像
Leo Massaroli13 天前

haven't played it but several people have mentioned it to me, maybe I'll give it a try someday

Sentinel-Safeguard 的头像
Sentinel-Safeguard12 天前

so WEGO like combat mission 25 years ago

Leo Massaroli 的头像
Leo Massaroli12 天前

never played it but yeah it seems it has a similar gameplay

Wisedeer Studia 的头像
Wisedeer Studia13 天前

Phew! The world is so tight, because I actually have the same concept, that is, everyone commands at the same time, but I added a layer with 3 actions on top of that. That is, a battalion can execute up to three orders in one turn.

Dani 的头像
Dani12 天前

Leo! ¿sería posible añadir un sistema de mensajes entre jugadores del mismo bando? La figura del mensajero era esencial. Imagina escribirle a tu compañero "Envía la caballería" y que el mensaje le llegase al turno siguiente (viendo un token moverse por el mapa hacia el general)

Leo Massaroli 的头像
Leo Massaroli12 天前

Esta idea es súper interesante, tenemos planeado algo así para la campaña ya que las distancias entre ejércitos es mucho más grande que en las batallas pero no descarto incluirlo en las batallas si resulta divertido

Dani 的头像
Dani12 天前

Podría añadir niveles de realismo, incluso Role-play, a un juego ya de por sí divertido

HDP 的头像
HDP13 天前

ohhh this is simultaneous resolution! ? helll ya i love it i been experimenting with simult turns for a while

まから 的头像
まから13 天前

昔の銀英伝みたい

LimeWolfSandwich 的头像
LimeWolfSandwich12 天前

Ahhh, so Diplomacy style of turns

Leo Massaroli 的头像
Leo Massaroli12 天前

yep this is like a combination of Diplomacy, Total War, and Epic History

LimeWolfSandwich 的头像
LimeWolfSandwich12 天前

Hell yea

Nerdy Stoner 的头像
Nerdy Stoner12 天前

This sounds pretty cool.

A Matte Grey 的头像
A Matte Grey12 天前

Love it. Semi-turnbased is the future. Orders -> Execution -> Orders.

MrPaladin 的头像
MrPaladin12 天前

@Lutra_Gaming is this your jam?

Leo Massaroli 的头像
Leo Massaroli12 天前

@Lutra_Gaming I hope it is lol

Honza 的头像
Honza12 天前

This is the theoretically superior version of turn-basedness. I hope it's actually fun too though.

Vlad Berrry 的头像
Vlad Berrry12 天前

I loved Hexarchy multiplayer a lot for the make turns at the same time mechanic, excited to try your game too

Leo Massaroli 的头像
Leo Massaroli12 天前

hope you enjoy it! didn't know Hexarchy I'll take a look to it

Marc 的头像
Marc12 天前

This evokes Total War single player pause button master tactician memories

Brian 的头像
Brian12 天前

Great idea

castlebrav0 的头像
castlebrav012 天前

This looks fantastic!

Leo Massaroli 的头像
Leo Massaroli12 天前

glad you like it!

Jhon Andreas 🇻🇪 的头像
Jhon Andreas 🇻🇪12 天前

Someone finally made it, Chess 2 is here

Barry Hughes 的头像
Barry Hughes12 天前

Love this idea

Peregry 的头像
Peregry12 天前

This style of strategy game has actually been around a long time, it just never gained as much popularity as either turned based or real time. Never understood why, it's a ge uinely compelling way for things to be resolved.

Land of 10,000 Takes 的头像
Land of 10,000 Takes12 天前

What are you using to build it?

Leo Massaroli 的头像
Leo Massaroli12 天前

the 2D version uses Typescript, the 3D version uses Godot and C++

matej S 的头像
matej S12 天前

yea simmilar concept had battlestar galactica deadlock

⚔️ World of Weirth ⚔️ 的头像
⚔️ World of Weirth ⚔️12 天前

War games using actual miniatures solved this problem with written orders.

saynothingetal 的头像
saynothingetal12 天前

Bruh it’s just Combat Mission

Theron Nett 的头像
Theron Nett12 天前

This game does the same concept

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