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I managed to actually figure out how to reverse engineer Roblox's reflection cubemaps! I modified them to generate at a resolution of 2048x2048 instead of 128x128! Its such a massive difference in quality its unbelievable. #Roblox #RobloxStudio #RobloxDev

37,616 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Ben East profil fotoğrafı
Ben East1 yıl önce

Daaaang!!!! Any massive performance hit? Does this seem realistic for medium to high end devices?

tabby profil fotoğrafı
tabby1 yıl önce

my FPS stays at a solid 240fps in edit mode, however if a object moves the envmap has to recapture (this means for example if a door is tweened to open, it triggers a full recapture, which can cause like a 50fps dip.)

CrypticClay profil fotoğrafı
CrypticClay1 yıl önce

nice work!!!

Fred profil fotoğrafı
Fred1 yıl önce

How’s the pc fans lol . Looks great!

BlinqStar profil fotoğrafı
BlinqStar1 yıl önce

teach me your ways.

the grog of the pag profil fotoğrafı
the grog of the pag1 yıl önce

low end devices abatudie

ee profil fotoğrafı
ee1 yıl önce

Hold up you onto something

paprak profil fotoğrafı
paprak1 yıl önce

this is fire

Flake profil fotoğrafı
Flake1 yıl önce

The fact that roblox doesn't have any proper implementations of reflections baffles me. All we have is SSR on water. Why not implement it further? Why the limitations for no good reason? Always fun to see people go beyond what the devs set up.

tabby profil fotoğrafı
tabby1 yıl önce

The most fun part is, you can’t even place them manually because “reflection probes don’t exist in real life” 😭😭😭 Powering imagination!!

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