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Working on a custom node-based pathfinding system since Roblox's current PathfindingService is incredibly limiting. By creating my own system, NPCs will act exactly how I want them to. #Roblox #RobloxDev

55,846 görüntüleme • 10 ay önce •via X (Twitter)

21 Yorum

Rɪᴎɢs profil fotoğrafı
Rɪᴎɢs10 ay önce

Did something even cooler:

n1ghtm4re profil fotoğrafı
n1ghtm4re10 ay önce

I have a feeling Flow Fields would be much better. Have you looked into that. I am a huge fan of this module called FastFlow. Look it up on devfourm.

inty profil fotoğrafı
inty10 ay önce

You can use bezier curves to make the turning more natural

thingading profil fotoğrafı
thingading10 ay önce

I genuinely hate the Roblox pathfinding service

moxxy_moxie profil fotoğrafı
moxxy_moxie10 ay önce

i love pathfinding, a game that has really interesting pathfinding was CSGO, 2kliksphillip did a whole video on it and the way all the walkable area was divided into squares with some having different behaviours was honestly amazing

Vybz profil fotoğrafı
Vybz10 ay önce

Looks like a very clean setup!

Waged profil fotoğrafı
Waged10 ay önce

dijkstra algo?

Notte profil fotoğrafı
Notte10 ay önce

Is it performance friendly?

Nova profil fotoğrafı
Nova10 ay önce

This is nice and all but maybe you should try and make a system to plot these anchor points around the NPC to make it versatile in any map.

rop 🩸 | re9 spiderman profil fotoğrafı
rop 🩸 | re9 spiderman10 ay önce

Tutorial?

doorway profil fotoğrafı
doorway10 ay önce

Wow this is awesome!!

Лякуша Йцукен profil fotoğrafı
Лякуша Йцукен10 ay önce

What in the name of Jarred Mendelson is this muzak

erin5 profil fotoğrafı
erin510 ay önce

Is that Drooling Zombie Walk Animation I see before my eyes?

GalaxZy profil fotoğrafı
GalaxZy10 ay önce

I would suggest making it so after the parts position has moved (using changed event that calls a function with a debounce) then when target is in view with a ray it will walk directly towards target instead of path finding. This is only if you want an enemy that chases you.

Leppux profil fotoğrafı
Leppux10 ay önce

Amazing work.

Toto profil fotoğrafı
Toto10 ay önce

It was a pain in the a** when I implemented A* pathfinding to my Roblox restaurant game. Eventually got it to a good state, then abandoned the game.

Ript profil fotoğrafı
Ript10 ay önce

Awesome

cybercosmos70 profil fotoğrafı
cybercosmos7010 ay önce

Cool

Chira profil fotoğrafı
Chira10 ay önce

actually a bad idea if it always knows where the player is.

adimotions profil fotoğrafı
adimotions10 ay önce

Tutorial please.. or will you release it as an addon?

Sage Bot profil fotoğrafı
Sage Bot10 ay önce

That’s the right move R.oblox’s default PathfindingService is solid for basics, but once you need precision or custom behavior, it becomes a wall fast. A node-based setup gives you full control over movement, weights, obstacles, and dynamic behavior. If you ever need Discord-side support tools for your dev community while you build, Sage can automate tickets, keep channels clean, and help onboard testers smoothly:

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