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I modifyed the official example "compute fluid particles" to make it look more liquid. Simply blur the *depth texture* to obtain a smooth surface which has differentiable gradient. Made with #threejs live demo (all source code is in html of the page) ->
18,141 просмотров • 11 месяцев назад •via X (Twitter)
Комментарии: 15

@holtsetio 👀

Scan any documents, convert images into text, PDF files, etc. 👍

So cool! Combining MLS-MPM fluid and complex objects is something I've wanted to do, so definitely study the code!

いやいやぜんぶスルーしてるんですよ。かぶせて表示しているだけです。物体との作用や、地面への影とコースティクスは、これから入れてみるつもりです。そんなことより、MLS-MPMをwebに持ってこれたのはまつおかさんの功績が大きいと思うので感謝しています。😀

so good 🌊

Ohh God. This is gorgeous. Makes my water looks like child's play haha. Congratulations 🤩

Thank you. I`m studying to add some caustics like your water:)

Is it vibecoded?

@mrdoob so cool!

Neat! 🤩 It would be cool if you turned those d🍩nuts into Spiralling Toruses that could spiral🌀around and through the water. 💦

impressive

Feels like we are entering a new realm of 3D graphics on the web 👀

I am having so much fun with @threejs TSL and hand tracking

やった。これずっと気になってて、不要なハックを削除できたし、黄昏時の光が断然自然になった。

All my demos in one place! I have released a site with over 25 of my demos over the years all updated and fixed with code on GitHub and each one individually runnable. Many more to come! Check it out: #threejs #webgl #creativecoding #portfolio
