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I must have imagined it then

4,907,346 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Sebastian Dell’Aria 🌌
Sebastian Dell’Aria 🌌1 год назад

Omg a hit tweet fuck israel

Фото профиля arthur death stranding 2 da silva
arthur death stranding 2 da silva1 год назад

whenever someone says the parkour in the pre-Unity games was basic, I just KNOW that they never bothered to learn and get good at it. If you purely use it to go up and down, sure, but it gives you so much freedom to look stylish and move around quicker if you want to

Фото профиля gametimex3
gametimex31 год назад

It’s sad looking at the slow death of the manual jump button 😭

Фото профиля Sebastian Dell’Aria 🌌
Sebastian Dell’Aria 🌌1 год назад

Manual jump died in 2015 with Syndicate and it was never brought back. RIP manual jump.

Фото профиля Solar Heavy
Solar Heavy1 год назад

will we ever land on Mars?

Фото профиля Chandler
Chandler1 год назад

You can legitimately watch as game development shifts from dedication to excellence to profit margins and "diversity". The same is true for alot of modern day entertainment companies/companies who peaked during the 00's and early 10's. These companies now have to convince the consumer that they are the figure heads of excellence when in fact they have already eclipsed. I think we are all ready for a new rise true creativity everywhere

Фото профиля Sebastian Dell’Aria 🌌
Sebastian Dell’Aria 🌌1 год назад

If you think diversity is a problem you’re a fool

Фото профиля Miles McConnell
Miles McConnell1 год назад

He’s half wrong. The only ones with ACTUAL parkour is unity and syndicate

Фото профиля Sebastian Dell’Aria 🌌
Sebastian Dell’Aria 🌌1 год назад

Enlightened! But the world is not ready for that conversation (though syndicate’s a stretch bc it’s guilty of removing manual jump)

Фото профиля Max Turner
Max Turner1 год назад

I’ll never understand why they didn’t make another game in unity’s sandbox, the parkour and graphics were so ahead of its time

Фото профиля Sebastian Dell’Aria 🌌
Sebastian Dell’Aria 🌌1 год назад

Because it’s more expensive for them to produce a game in the style of Unity than in the style of Odyssey. They found out the average new AC fan is happy with riding a horse on empty nature trails for 50 of their 90 hours of gameplay, and they are rolling with it.

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