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I quickly examined Damage Prediction Note this is based on a very small sample size from a casual server, results might be different for you, so I suggest doing your own testing When turned on, results for me show how the headshot effect/spark aligns with the muzzle flash now

118,957 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Maxim
Maximvor 1 Jahr

I’ve enjoyed using the damage prediction settings with this update and it hasn't negatively impacted my gameplay so far, though I also play with low ping.

Profilbild von Maxim
Maximvor 1 Jahr

Ah, the experience took a hit… got the dink sound just now with the hit not registering on the enemy, so it does affect me in a bad way as well 😅

Profilbild von Ozzny
Ozznyvor 1 Jahr

I was really enjoying it until I got an M4 HS on a guy, died, told my teammate (who was using an awp) that he was 10 HP, teammate used the glock instead and you can guess what happened 😂

Profilbild von Huwjr
Huwjrvor 1 Jahr

imagine if they just increased the frequency at which updates were returned to the client... hmm....

Profilbild von Above 😼
Above 😼vor 1 Jahr

It's much better with it on, especially when using SMGs but I don't know if it's just me but the game stutters a lot more now (5700x3D)

Profilbild von Lieutenant Titus
Lieutenant Titusvor 1 Jahr

garbage band aid fix again by Valve

Profilbild von chern0
chern0vor 1 Jahr

I tried it with bodyshot on, hs on but ragdoll off and it was very enjoyable on both Valve and FACEIT servers, a bit more spraying necessary sometimes to kill someone but nothing major, the feedback is almost instant.

Profilbild von Dav
Davvor 1 Jahr

whats the framerate of the recording you used tho? how much, in real time milliseconds, did it take to go from frame 1 to frame 2?

Profilbild von Maxim
Maximvor 1 Jahr

I recorded this with Shadowplay at 60 FPS, so about 16.67 milliseconds (1 second / 60 frames)

Profilbild von ★ Luka
★ Lukavor 1 Jahr

so like, what do u suggest, do we turn it on or keep it off?

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