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I recorded a 10-min tutorial on how to use Figma Motion and shaders.

67,140 次观看 • 3 个月前 •via X (Twitter)

27 条评论

Meng To 的头像
Meng To3 个月前

I'm building a massive AI course on Codex and Figma, covering my complete workflow with prompts, templates, skills, and real-world techniques for crafting stunning apps. Coming soon on the new Annual pricing will increase 2.5× soon.

Jon Neylon 的头像
Jon Neylon3 个月前

Figma still has a proprietary code layer between its canvas and your agent though. @paper fundamentally changes this and I do think that gives the winning hand, as figma must change their foundations to allow this.

Meng To 的头像
Meng To3 个月前

@paper Interesting, need to test the code for the new shaders in Figma.

MJD 的头像
MJD3 个月前

Already super cool! 🔥 Imagine if you could combine shaders and motion on a design prototype for your mobile app project, for eg. I think a true liquid glass motions and micro-interactions are not too far off in design now.

Meng To 的头像
Meng To3 个月前

Yeah really hoping for Liquid Glass to transfer 1:1 figma to code

Bruno Cezar 的头像
Bruno Cezar3 个月前

thanks for sharing, super useful!

Meng To 的头像
Meng To3 个月前

trying to be on top of big launches!

Leo 的头像
Leo3 个月前

It is pretty hard to actually get you design right through prompting your agent, this should be build in into all the coding agents aswell. Does it have mcp?

Meng To 的头像
Meng To3 个月前

Yep it has MCP and agents and unlimited during beta

Linus ✦ Ekenstam 的头像
Linus ✦ Ekenstam3 个月前

what screen recorder?

Meng To 的头像
Meng To3 个月前

This the one I made:

Harneet 的头像
Harneet3 个月前

amazingg

Ran Segall 的头像
Ran Segall3 个月前

My question is - how is this useful? In what workflow? For what use case?

Meng To 的头像
Meng To3 个月前

Three things: 1) AI struggles with quality and consistency, so designing + motion in Figma gives you access to a ton of context and edit controls. Start from existing figma designs or from scratch using agents. 2) Animations and shaders are notoriously hard to prompt so having sliders and timeline controls adds that last 10% human touch, no token needed. 3) Figma motion and shaders exist in code and can be transferred two-ways across AI tools, Figma and code. So, things like logos, assets, components, videos, animations, shaders can be imported/exported. With MCP, you can basically tell AI to do most of that conversion work anyways. But should you choose to switch from autopilot to manual, it's there and it's familiar/powerful. You're not at the mercy of AI.

Ran Segall 的头像
Ran Segall3 个月前

Interesting. Thanks for the thoughtful reply ❤️

Eamin 的头像
Eamin3 个月前

Was exploring these features and your short tutorial popped up. super helpful!

Meng To 的头像
Meng To3 个月前

The auto animate and shaders + agents are crazy good.

Mikky Innovate | Growth Designer 的头像
Mikky Innovate | Growth Designer3 个月前

@UIbyBiba Cool Thanks for sharing

Designer 的头像
Designer3 个月前

Solid tutorial

SomacoSF 的头像
SomacoSF3 个月前

Could it watch a motion graphics/animation VIDEO and then duplicate the figma anims based on what it sees?

Chii 的头像
Chii3 个月前

thank you, meng

AI Mastery Guide 的头像
AI Mastery Guide3 个月前

Shaders inside Figma is not something I expected to see, curious how deep the customization actually goes.

KingDankKush 的头像
KingDankKush3 个月前

Great intro video for Figma Motion! Thanks! 🙏

AkinAyo | UI/UX Designer 的头像
AkinAyo | UI/UX Designer3 个月前

This is cool Thanks for sha

Nikhil Gohil 🦚 的头像
Nikhil Gohil 🦚3 个月前

I'm really enjoying this! @MengTo developing a huge interest in Figma. 😜 Keep those 10-minute tutorials coming! I want more

Konstantin Saifoulline 的头像
Konstantin Saifoulline3 个月前

might just use

Leo 的头像
Leo3 个月前

This feels surprisingly simple even when there is one-prompt ai design tools

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