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I think it's done. did I dataviz?

44,465 views • 4 months ago •via X (Twitter)

26 Comments

Volodymyr Agafonkin 🇺🇦's profile picture
Volodymyr Agafonkin 🇺🇦4 months ago

As a core developer of Mapbox GL JS, I salute you! This looks spectacular. cc @mrdoob

Codetaur's profile picture
Codetaur4 months ago

@mrdoob thanks! appreciate it

Anselm Eickhoff's profile picture
Anselm Eickhoff4 months ago

looks like you cooked some land

Evan Applegate's profile picture
Evan Applegate4 months ago

Sick…….

AA's profile picture
AA4 months ago

so cool, much dataviz

kvick's profile picture
kvick4 months ago

Wow this turned out great!!! This is how this kind of data should be displayed and shared!

Camilo Ruiz USAL's profile picture
Camilo Ruiz USAL4 months ago

@eforestal

Santi Herranz's profile picture
Santi Herranz4 months ago

One day, not too far off, the fires won't be so big.

Shiben Bhattacharjee's profile picture
Shiben Bhattacharjee4 months ago

I had no idea what you were getting too, but now that it has come together, it’s fire! 🔥🥁 Tad-am ‘tis

Rick Power's profile picture
Rick Power4 months ago

nah, you blew past data-viz and did cinematics. a highway patrol officer would call this 55 in a 25 zone.

Notan AI's profile picture
Notan AI4 months ago

Now add multiple planes itineraries depending on the smokes and evolution of fire during time

Shrimposter in Chief's profile picture
Shrimposter in Chief4 months ago

Blurry line between in-situ simulation and visualisation here, so it's both? Wouldn't say there is a firebreak between the two here.

Pedro Silva's profile picture
Pedro Silva4 months ago

Yo this is awesome!

chriscardoza's profile picture
chriscardoza4 months ago

what did you use to make this?

Codetaur's profile picture
Codetaur4 months ago

threejs, mapbox

firtoz's profile picture
firtoz4 months ago

not cool to burn all those trees down just to show off your dataviz skills dude

Idle Paladin | WISHLIST ON STEAM's profile picture
Idle Paladin | WISHLIST ON STEAM4 months ago

What Threejs stuff are you using for the fires? Is it a shader, a few objects..?

Codetaur's profile picture
Codetaur4 months ago

ground is a shader, plus instanced 3D flames distributed over the fire area that activate based on the same texture driving the ground shader + hotspot data

TheSisb's profile picture
TheSisb4 months ago

This is peak GIS dataviz

Crucible's profile picture
Crucible4 months ago

So cool!

chaos's profile picture
chaos4 months ago

牛逼

james, the giant peach's profile picture
james, the giant peach4 months ago

Whoa

Sea State Stealth Simulator's profile picture
Sea State Stealth Simulator4 months ago

Is it 3d? What's under the hood?

Codetaur's profile picture
Codetaur4 months ago

mapbox map, therejs for fire/volumetric smoke

Sea State Stealth Simulator's profile picture
Sea State Stealth Simulator4 months ago

Sweet Historical data for the smoke. I'm working on blending these skies 2d cloud textures on inbetween layers is a next step Trying to save all volumetrics/fog for the small scale at the surface Necessary? Idk Basically either in a boat or spaceplane/antigrav orb, no inbetween

Sea State Stealth Simulator's profile picture
Sea State Stealth Simulator4 months ago

Discovered something strange a month ago where applying noise to 4d normal map noise made crazy, realistic smokey/wisp details emerge. Fixed it so the normal maps animate, but I want to revisit that and see what it's doing to repeat usably

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