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I think it's done. did I dataviz?

44,465 Aufrufe • vor 4 Monaten •via X (Twitter)

26 Kommentare

Profilbild von Volodymyr Agafonkin 🇺🇦
Volodymyr Agafonkin 🇺🇦vor 4 Monaten

As a core developer of Mapbox GL JS, I salute you! This looks spectacular. cc @mrdoob

Profilbild von Codetaur
Codetaurvor 4 Monaten

@mrdoob thanks! appreciate it

Profilbild von Anselm Eickhoff
Anselm Eickhoffvor 4 Monaten

looks like you cooked some land

Profilbild von Evan Applegate
Evan Applegatevor 4 Monaten

Sick…….

Profilbild von AA
AAvor 4 Monaten

so cool, much dataviz

Profilbild von kvick
kvickvor 4 Monaten

Wow this turned out great!!! This is how this kind of data should be displayed and shared!

Profilbild von Camilo Ruiz USAL
Camilo Ruiz USALvor 4 Monaten

@eforestal

Profilbild von Santi Herranz
Santi Herranzvor 4 Monaten

One day, not too far off, the fires won't be so big.

Profilbild von Shiben Bhattacharjee
Shiben Bhattacharjeevor 4 Monaten

I had no idea what you were getting too, but now that it has come together, it’s fire! 🔥🥁 Tad-am ‘tis

Profilbild von Rick Power
Rick Powervor 4 Monaten

nah, you blew past data-viz and did cinematics. a highway patrol officer would call this 55 in a 25 zone.

Profilbild von Notan AI
Notan AIvor 4 Monaten

Now add multiple planes itineraries depending on the smokes and evolution of fire during time

Profilbild von Shrimposter in Chief
Shrimposter in Chiefvor 4 Monaten

Blurry line between in-situ simulation and visualisation here, so it's both? Wouldn't say there is a firebreak between the two here.

Profilbild von Pedro Silva
Pedro Silvavor 4 Monaten

Yo this is awesome!

Profilbild von chriscardoza
chriscardozavor 4 Monaten

what did you use to make this?

Profilbild von Codetaur
Codetaurvor 4 Monaten

threejs, mapbox

Profilbild von firtoz
firtozvor 4 Monaten

not cool to burn all those trees down just to show off your dataviz skills dude

Profilbild von Idle Paladin | WISHLIST ON STEAM
Idle Paladin | WISHLIST ON STEAMvor 4 Monaten

What Threejs stuff are you using for the fires? Is it a shader, a few objects..?

Profilbild von Codetaur
Codetaurvor 4 Monaten

ground is a shader, plus instanced 3D flames distributed over the fire area that activate based on the same texture driving the ground shader + hotspot data

Profilbild von TheSisb
TheSisbvor 4 Monaten

This is peak GIS dataviz

Profilbild von Crucible
Cruciblevor 4 Monaten

So cool!

Profilbild von chaos
chaosvor 4 Monaten

牛逼

Profilbild von james, the giant peach
james, the giant peachvor 4 Monaten

Whoa

Profilbild von Sea State Stealth Simulator
Sea State Stealth Simulatorvor 4 Monaten

Is it 3d? What's under the hood?

Profilbild von Codetaur
Codetaurvor 4 Monaten

mapbox map, therejs for fire/volumetric smoke

Profilbild von Sea State Stealth Simulator
Sea State Stealth Simulatorvor 4 Monaten

Sweet Historical data for the smoke. I'm working on blending these skies 2d cloud textures on inbetween layers is a next step Trying to save all volumetrics/fog for the small scale at the surface Necessary? Idk Basically either in a boat or spaceplane/antigrav orb, no inbetween

Profilbild von Sea State Stealth Simulator
Sea State Stealth Simulatorvor 4 Monaten

Discovered something strange a month ago where applying noise to 4d normal map noise made crazy, realistic smokey/wisp details emerge. Fixed it so the normal maps animate, but I want to revisit that and see what it's doing to repeat usably

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