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I think it's done. did I dataviz?

44,465 просмотров • 4 месяцев назад •via X (Twitter)

Комментарии: 26

Фото профиля Volodymyr Agafonkin 🇺🇦
Volodymyr Agafonkin 🇺🇦4 месяцев назад

As a core developer of Mapbox GL JS, I salute you! This looks spectacular. cc @mrdoob

Фото профиля Codetaur
Codetaur4 месяцев назад

@mrdoob thanks! appreciate it

Фото профиля Anselm Eickhoff
Anselm Eickhoff4 месяцев назад

looks like you cooked some land

Фото профиля Evan Applegate
Evan Applegate4 месяцев назад

Sick…….

Фото профиля AA
AA4 месяцев назад

so cool, much dataviz

Фото профиля kvick
kvick4 месяцев назад

Wow this turned out great!!! This is how this kind of data should be displayed and shared!

Фото профиля Camilo Ruiz USAL
Camilo Ruiz USAL4 месяцев назад

@eforestal

Фото профиля Santi Herranz
Santi Herranz4 месяцев назад

One day, not too far off, the fires won't be so big.

Фото профиля Shiben Bhattacharjee
Shiben Bhattacharjee4 месяцев назад

I had no idea what you were getting too, but now that it has come together, it’s fire! 🔥🥁 Tad-am ‘tis

Фото профиля Rick Power
Rick Power4 месяцев назад

nah, you blew past data-viz and did cinematics. a highway patrol officer would call this 55 in a 25 zone.

Фото профиля Notan AI
Notan AI4 месяцев назад

Now add multiple planes itineraries depending on the smokes and evolution of fire during time

Фото профиля Shrimposter in Chief
Shrimposter in Chief4 месяцев назад

Blurry line between in-situ simulation and visualisation here, so it's both? Wouldn't say there is a firebreak between the two here.

Фото профиля Pedro Silva
Pedro Silva4 месяцев назад

Yo this is awesome!

Фото профиля chriscardoza
chriscardoza4 месяцев назад

what did you use to make this?

Фото профиля Codetaur
Codetaur4 месяцев назад

threejs, mapbox

Фото профиля firtoz
firtoz4 месяцев назад

not cool to burn all those trees down just to show off your dataviz skills dude

Фото профиля Idle Paladin | WISHLIST ON STEAM
Idle Paladin | WISHLIST ON STEAM4 месяцев назад

What Threejs stuff are you using for the fires? Is it a shader, a few objects..?

Фото профиля Codetaur
Codetaur4 месяцев назад

ground is a shader, plus instanced 3D flames distributed over the fire area that activate based on the same texture driving the ground shader + hotspot data

Фото профиля TheSisb
TheSisb4 месяцев назад

This is peak GIS dataviz

Фото профиля Crucible
Crucible4 месяцев назад

So cool!

Фото профиля chaos
chaos4 месяцев назад

牛逼

Фото профиля james, the giant peach
james, the giant peach4 месяцев назад

Whoa

Фото профиля Sea State Stealth Simulator
Sea State Stealth Simulator4 месяцев назад

Is it 3d? What's under the hood?

Фото профиля Codetaur
Codetaur4 месяцев назад

mapbox map, therejs for fire/volumetric smoke

Фото профиля Sea State Stealth Simulator
Sea State Stealth Simulator4 месяцев назад

Sweet Historical data for the smoke. I'm working on blending these skies 2d cloud textures on inbetween layers is a next step Trying to save all volumetrics/fog for the small scale at the surface Necessary? Idk Basically either in a boat or spaceplane/antigrav orb, no inbetween

Фото профиля Sea State Stealth Simulator
Sea State Stealth Simulator4 месяцев назад

Discovered something strange a month ago where applying noise to 4d normal map noise made crazy, realistic smokey/wisp details emerge. Fixed it so the normal maps animate, but I want to revisit that and see what it's doing to repeat usably

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